REVIEWED: shaders_multi_sample2d

This commit is contained in:
Ray 2021-03-17 19:03:51 +01:00
parent aba69146f2
commit ff6d5c8ddb
3 changed files with 22 additions and 6 deletions

View file

@ -11,6 +11,8 @@ uniform sampler2D texture0;
uniform sampler2D texture1;
uniform vec4 colDiffuse;
uniform float divider;
void main()
{
// Texel color fetching from texture sampler
@ -18,7 +20,7 @@ void main()
vec4 texelColor1 = texture2D(texture1, fragTexCoord);
float x = fract(fragTexCoord.s);
float out = smoothstep(0.4, 0.6, x);
float final = smoothstep(divider - 0.1, divider + 0.1, x);
gl_FragColor = mix(texelColor0, texelColor1, out);
}
gl_FragColor = mix(texelColor0, texelColor1, final);
}