Fix bug to retrieve material specular map in DrawMesh function, with incorrect index (#3758)
This commit is contained in:
parent
cb97a8063d
commit
ff1eeafb95
1 changed files with 4 additions and 4 deletions
|
@ -1352,10 +1352,10 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||||
if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
|
if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
|
||||||
{
|
{
|
||||||
float values[4] = {
|
float values[4] = {
|
||||||
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f,
|
(float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f,
|
||||||
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f,
|
(float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f,
|
||||||
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f,
|
(float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f,
|
||||||
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f
|
(float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f
|
||||||
};
|
};
|
||||||
|
|
||||||
rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);
|
rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue