Fix bug to retrieve material specular map in DrawMesh function, with incorrect index (#3758)

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Victor Gallet 2024-01-23 12:37:54 +01:00 committed by GitHub
parent cb97a8063d
commit ff1eeafb95
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@ -1352,10 +1352,10 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1) if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
{ {
float values[4] = { float values[4] = {
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f, (float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f, (float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f, (float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f (float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f
}; };
rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1); rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);