Remove trailing spaces
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719c1551cc
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fec0ce34c5
80 changed files with 309 additions and 310 deletions
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@ -1808,10 +1808,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint
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// Ignore non-significant error/warning codes (NVidia drivers)
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// NOTE: Here there are the details with a sample output:
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// - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low)
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// - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4)
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// - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4)
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// will use VIDEO memory as the source for buffer object operations. (severity: low)
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// - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium)
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// - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have
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// - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have
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// a defined base level and cannot be used for texture mapping. (severity: low)
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if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return;
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@ -2404,7 +2404,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch)
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for (int i = 0; i < batch.bufferCount; i++)
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{
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// Unbind VAO attribs data
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if (RLGL.ExtSupported.vao)
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if (RLGL.ExtSupported.vao)
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{
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glBindVertexArray(batch.vertexBuffer[i].vaoId);
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glDisableVertexAttribArray(0);
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@ -2413,7 +2413,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch)
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glDisableVertexAttribArray(3);
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glBindVertexArray(0);
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}
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// Delete VBOs from GPU (VRAM)
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glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]);
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glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]);
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