moved update out of draw area (#4413)
This commit is contained in:
parent
2a0963ce09
commit
fe66bfb785
1 changed files with 2 additions and 2 deletions
|
@ -81,6 +81,8 @@ int main(void)
|
||||||
// Update model animation
|
// Update model animation
|
||||||
ModelAnimation anim = modelAnimations[animIndex];
|
ModelAnimation anim = modelAnimations[animIndex];
|
||||||
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
|
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
|
||||||
|
characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
|
||||||
|
UpdateModelAnimationBoneMatrices(characterModel, anim, animCurrentFrame);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
|
@ -92,8 +94,6 @@ int main(void)
|
||||||
BeginMode3D(camera);
|
BeginMode3D(camera);
|
||||||
|
|
||||||
// Draw character
|
// Draw character
|
||||||
characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
|
|
||||||
UpdateModelAnimationBoneMatrices(characterModel, anim, animCurrentFrame);
|
|
||||||
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
|
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
|
||||||
|
|
||||||
DrawGrid(10, 1.0f);
|
DrawGrid(10, 1.0f);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue