Added some comments and fixed spaces

This commit is contained in:
victorfisac 2016-01-05 13:58:20 +01:00
parent 32508f6db1
commit fe0cf8f9a9
5 changed files with 7 additions and 6 deletions

View file

@ -1111,6 +1111,7 @@ Vector2 GetTouchPosition(void)
return position; return position;
} }
// Detect if a button has been pressed once
bool IsButtonPressed(int button) bool IsButtonPressed(int button)
{ {
bool pressed = false; bool pressed = false;

View file

@ -61,7 +61,7 @@ static Vector2 Vector2Normalize(Vector2 vector);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definitions // Module Functions Definitions
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
void InitPhysics() void InitPhysics(void)
{ {
for (int i = 0; i < MAX_ELEMENTS; i++) for (int i = 0; i < MAX_ELEMENTS; i++)
{ {

View file

@ -76,7 +76,7 @@ extern "C" { // Prevents name mangling of functions
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declarations // Module Functions Declarations
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
void InitPhysics(); // Initialize all internal physics values void InitPhysics(void); // Initialize all internal physics values
void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot

View file

@ -589,7 +589,7 @@ int GetTouchY(void); // Returns touch positio
Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size) Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
bool IsButtonPressed(int button); // Detect if an android physic button has been pressed bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
bool IsButtonDown(int button); // Detect if an android physic button is being pressed bool IsButtonDown(int button); // Detect if an android physic button is being pressed
bool IsButtonReleased(int button); // Detect if an android physic button has been released bool IsButtonReleased(int button); // Detect if an android physic button has been released
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: gestures) // Gestures and Touch Handling Functions (Module: gestures)
@ -805,7 +805,7 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Physics System Functions (engine-module: physics) // Physics System Functions (engine-module: physics)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
void InitPhysics(); // Initialize all internal physics values void InitPhysics(void); // Initialize all internal physics values
void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot

View file

@ -589,7 +589,7 @@ int GetTouchY(void); // Returns touch positio
Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size) Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
bool IsButtonPressed(int button); // Detect if an android physic button has been pressed bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
bool IsButtonDown(int button); // Detect if an android physic button is being pressed bool IsButtonDown(int button); // Detect if an android physic button is being pressed
bool IsButtonReleased(int button); // Detect if an android physic button has been released bool IsButtonReleased(int button); // Detect if an android physic button has been released
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: gestures) // Gestures and Touch Handling Functions (Module: gestures)
@ -805,7 +805,7 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Physics System Functions (engine-module: physics) // Physics System Functions (engine-module: physics)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
void InitPhysics(); // Initialize all internal physics values void InitPhysics(void); // Initialize all internal physics values
void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot