Renamed function for consistency

This commit is contained in:
raysan5 2016-05-03 19:27:06 +02:00
parent 8301980ba8
commit fd67e31f63
3 changed files with 4 additions and 4 deletions

View file

@ -905,7 +905,7 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Vector3 farPoint = rlglUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView);
#else // OPTION 2: Compute unprojection directly here
// Calculate unproject matrix (multiply projection matrix and view matrix) and invert it
Matrix matProjView = MatrixMultiply(matProj, matView);
MatrixInvert(&matProjView);
@ -935,7 +935,7 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
}
// Returns the screen space position from a 3d world space position
Vector2 WorldToScreen(Vector3 position, Camera camera)
Vector2 GetWorldToScreen(Vector3 position, Camera camera)
{
// Calculate projection matrix (from perspective instead of frustum
Matrix matProj = MatrixPerspective(camera.fovy, (double)GetScreenWidth()/(double)GetScreenHeight(), 0.01, 1000.0);