Renamed function for consistency
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3 changed files with 4 additions and 4 deletions
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@ -43,7 +43,7 @@ int main()
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UpdateCamera(&camera); // Update internal camera and our camera
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// Calculate cube screen space position (with a little offset to be in top)
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cubeScreenPosition = WorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
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cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
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//----------------------------------------------------------------------------------
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// Draw
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