[rtextures] Fix LoadImageAnimFromMemory() warning for fileData (#3686)

* Fix LoadImageAnimFromMemory() warning for fileData

* Add LoadImageAnimFromMemory() to raylib.h

* Fix missing ; on previous commit
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ubkp 2023-12-28 19:15:04 -03:00 committed by GitHub
parent 5b5a2d035d
commit fd5e1e6afb
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2 changed files with 9 additions and 8 deletions

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@ -1302,6 +1302,7 @@ RLAPI Image LoadImage(const char *fileName);
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)

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@ -443,7 +443,7 @@ Image LoadImageAnim(const char *fileName, int *frames)
// - Number of frames is returned through 'frames' parameter
// - All frames are returned in RGBA format
// - Frames delay data is discarded
Image LoadImageAnimFromMemory(const char *fileType,const char *fileData, int dataSize,int *frames)
Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames)
{
Image image = { 0 };
int frameCount = 0;