Add some functions to generate images
Namely: - GenImageHorizontalV - GenImageHorizontalH - GenImageChecked - GenImageWhiteNoise - GenImageCellular The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
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examples/textures/textures_image_generation.c
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examples/textures/textures_image_generation.c
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/*******************************************************************************************
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*
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* raylib [textures] example - Procedural images generation
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*
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2O17 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define TEXTURES_NUM 5 // for now we have 5 generation algorithms
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
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Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
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Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
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Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
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Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
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Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
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Texture2D textures[TEXTURES_NUM];
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textures[0] = LoadTextureFromImage(verticalGradient);
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textures[1] = LoadTextureFromImage(horizontalGradient);
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textures[2] = LoadTextureFromImage(checked);
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textures[3] = LoadTextureFromImage(whiteNoise);
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textures[4] = LoadTextureFromImage(cellular);
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int currentTexture = 0;
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while (!WindowShouldClose())
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{
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures
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}
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(textures[currentTexture], 0, 0, WHITE);
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EndDrawing();
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}
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for (int i = 0; i < TEXTURES_NUM; i++) // unload the textures
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{
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UnloadTexture(textures[i]);
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}
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CloseWindow();
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}
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