raylib 1.2
This is a huge update. Check CHANGELOG for details
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examples/makefile
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examples/makefile
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#**************************************************************************************************
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#
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# raylib for Raspberry Pi and Windows desktop
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#
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# makefile to compile raylib examples
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#
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# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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# define raylib platform (by default, compile for RPI)
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# Other possible platform: PLATFORM_DESKTOP
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PLATFORM ?= PLATFORM_RPI
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# define compiler: gcc for C program, define as g++ for C++
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CC = gcc
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# define compiler flags:
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# -O2 defines optimization level
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 use standard C from 1999 revision
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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else
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CFLAGS = -O2 -Wall -std=c99
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endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define any directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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else
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INCLUDES = -I. -I../src
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endif
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# define library paths containing required libs
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LFLAGS = -L. -L../src -L/opt/vc/lib
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# define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# libraries for Raspberry Pi compiling
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# NOTE: OpenAL Soft library should be installed (libopenal1 package)
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LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
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endif
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# define additional parameters and flags for windows
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# resources file contains windows exe icon
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# -Wl,--subsystem,windows hides the console window
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WINFLAGS = ../src/resources -Wl,--subsystem,windows
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endif
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# define all object files required
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EXAMPLES = \
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ex01_basic_window \
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ex02a_logo_raylib \
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ex02b_basic_shapes \
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ex02c_color_palette \
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ex03a_input_keys \
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ex03b_input_mouse \
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ex04a_textures \
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ex04b_texture_rectangle \
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ex05a_sprite_fonts \
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ex05b_rbmf_fonts \
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ex06a_color_select \
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ex06b_logo_anim \
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ex06c_font_select \
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ex07a_3d_mode \
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ex07b_3d_shapes \
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ex07c_3d_models \
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ex08_audio
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#ex03c_input_gamepad \
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# typing 'make' will invoke the first target entry in the file,
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# in this case, the 'default' target entry is raylib
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default: examples
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# compile all examples
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examples: $(EXAMPLES)
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# compile example 01 - basic window
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ex01_basic_window: ex01_basic_window.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex02a_logo_raylib: ex02a_logo_raylib.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex02b_basic_shapes: ex02b_basic_shapes.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex02c_color_palette: ex02c_color_palette.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex03a_input_keys: ex03a_input_keys.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex03b_input_mouse: ex03b_input_mouse.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# compile example 01 - basic window
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ex03c_input_gamepad: ex03c_input_gamepad.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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endif
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# compile example 01 - basic window
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ex04a_textures: ex04a_textures.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex04b_texture_rectangle: ex04b_texture_rectangle.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex05a_sprite_fonts: ex05a_sprite_fonts.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex05b_rbmf_fonts: ex05b_rbmf_fonts.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex06a_color_select: ex06a_color_select.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex06b_logo_anim: ex06b_logo_anim.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex06b_shape_select: ex06b_shape_select.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex06c_font_select: ex06c_font_select.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex07a_3d_mode: ex07a_3d_mode.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex07b_3d_shapes: ex07b_3d_shapes.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex07c_3d_models: ex07c_3d_models.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile example 01 - basic window
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ex08_audio: ex08_audio.c
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$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_RPI)
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rm -f *.o
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# find . -executable -delete
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else
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del *.o *.exe
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endif
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@echo Cleaning done
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# instead of defining every module one by one, we can define a pattern
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# this pattern below will automatically compile every module defined on $(OBJS)
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#%.exe : %.c
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# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
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