Updated docs

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raysan5 2014-12-31 19:25:50 +01:00
parent b482e26925
commit fad81f36e4
3 changed files with 32 additions and 4 deletions

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@ -10,6 +10,9 @@ Allegro and SDL have also been analyzed for reference.
Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
Since version 1.2.2 raylib can compile directly for web (html5) using emscripten and asm.js,
to see a demo of raylib features working on web, [check here!] (http://www.raylib.com/raylib_demo.html)
history
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@ -83,7 +86,7 @@ features
* Powerful math module for Vector and Matrix operations [raymath]
* Audio loading and playing with streaming support (WAV and OGG)
* Custom color palette for fancy visuals on raywhite background
* Multiple platforms support: Windows, Linux, Mac, **Android** and **Raspberry Pi**
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
@ -160,6 +163,14 @@ _Step 3._ Navigate from command line to folder raylib/template_android/ and type
NOTE: libraylib.a will be generated in folder raylib/src_android/obj/local/armeabi/, it must be copied
to Android project; if using raylib/template_android project, copy it to raylib/template_android/jni/libs/.
**Building raylib sources for Web (HTML5)**
_Step 1._ Make sure you have installed emscripten SDK:
> Download latest version from [here].(http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html) I recommend following the portable version installation instructions.
_Step 2._ TODO
building examples
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