Added 2D camera mode functions

Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
This commit is contained in:
Ray 2016-05-02 00:37:33 +02:00
parent 0e6d1cb272
commit fa98289ddb
2 changed files with 29 additions and 18 deletions

View file

@ -524,23 +524,6 @@ void BeginDrawing(void)
// NOTE: Not required with OpenGL 3.3+
}
// Setup drawing canvas with 2d camera
void BeginDrawingEx(Camera2D camera)
{
BeginDrawing();
// Camera rotation and scaling is always relative to target
Matrix matOrigin = MatrixTranslate(-camera.target.x, -camera.target.y, 0.0f);
Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
Matrix matTranslation = MatrixTranslate(camera.offset.x + camera.target.x, camera.offset.y + camera.target.y, 0.0f);
Matrix matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
rlMultMatrixf(MatrixToFloat(matTransform));
}
// End canvas drawing and Swap Buffers (Double Buffering)
void EndDrawing(void)
{
@ -569,6 +552,33 @@ void EndDrawing(void)
}
}
// Initialize 2D mode with custom camera
void Begin2dMode(Camera2D camera)
{
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
// Camera rotation and scaling is always relative to target
Matrix matOrigin = MatrixTranslate(-camera.target.x, -camera.target.y, 0.0f);
Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
Matrix matTranslation = MatrixTranslate(camera.offset.x + camera.target.x, camera.offset.y + camera.target.y, 0.0f);
Matrix matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
rlMultMatrixf(MatrixToFloat(matTransform));
}
// Ends 2D mode custom camera usage
void End2dMode(void)
{
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
}
// Initializes 3D mode for drawing (Camera setup)
void Begin3dMode(Camera camera)
{