Fix HTML5 examples and games using CMake (#589)
Mimic the Makefile by outputting html + js instead of LLVM IR.
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2 changed files with 17 additions and 3 deletions
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@ -35,6 +35,7 @@ endforeach()
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include(CheckIncludeFiles)
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include(CheckIncludeFiles)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
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set(OUTPUT_EXT)
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if(${PLATFORM} MATCHES "Android")
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if(${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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@ -56,7 +57,10 @@ if(${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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elseif(${PLATFORM} MATCHES "Web")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html")
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set(OUTPUT_EXT ".html")
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endif()
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endif()
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@ -64,7 +68,7 @@ endif()
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foreach(example_source ${example_sources})
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foreach(example_source ${example_sources})
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# Create the basename for the example
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# Create the basename for the example
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get_filename_component(example_name ${example_source} NAME)
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get_filename_component(example_name ${example_source} NAME)
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string(REPLACE ".c" "" example_name ${example_name})
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string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name})
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# Setup the example
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# Setup the example
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add_executable(${example_name} ${example_source})
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add_executable(${example_name} ${example_source})
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@ -11,11 +11,21 @@ include_directories("../build/release")
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# Get the source toegher
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# Get the source toegher
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file(GLOB sources *.c)
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file(GLOB sources *.c)
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message("PLATFORM = ${PLATFORM}")
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set(OUTPUT_EXT)
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if(${PLATFORM} MATCHES "Web")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html")
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set(OUTPUT_EXT ".html")
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endif()
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# Do each game
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# Do each game
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foreach(game_source ${sources})
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foreach(game_source ${sources})
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# Create the basename for the game
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# Create the basename for the game
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get_filename_component(game_name ${game_source} NAME)
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get_filename_component(game_name ${game_source} NAME)
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string(REPLACE ".c" "" game_name ${game_name})
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string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
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# Setup the game
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# Setup the game
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add_executable(${game_name} ${game_source})
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add_executable(${game_name} ${game_source})
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