Mouse functions changed
- SetMouseScale changed to take in a Vector2. - Added mouseOffset global which is used in mouse read functions.
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2 changed files with 10 additions and 9 deletions
15
src/core.c
15
src/core.c
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@ -334,6 +334,7 @@ static int defaultKeyboardMode; // Used to store default keyboar
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// Mouse states
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static Vector2 mousePosition; // Mouse position on screen
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static Vector2 mouseScale = { 1.0f, 1.0f }; // Mouse default scale
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static Vector2 mouseOffset = { 0.0f, 0.0f }; // Mouse default scale
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static bool cursorHidden = false; // Track if cursor is hidden
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
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@ -2075,7 +2076,7 @@ int GetMouseX(void)
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#if defined(PLATFORM_ANDROID)
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return (int)touchPosition[0].x;
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#else
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return (int)(mousePosition.x*mouseScale.x);
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return (int)((mousePosition.x+mouseOffset.x)*mouseScale.x);
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#endif
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}
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@ -2085,7 +2086,7 @@ int GetMouseY(void)
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#if defined(PLATFORM_ANDROID)
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return (int)touchPosition[0].x;
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#else
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return (int)(mousePosition.y*mouseScale.y);
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return (int)((mousePosition.y+mouseOffset.y)*mouseScale.y);
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#endif
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}
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@ -2095,7 +2096,7 @@ Vector2 GetMousePosition(void)
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#if defined(PLATFORM_ANDROID)
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return GetTouchPosition(0);
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#else
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return (Vector2){ mousePosition.x*mouseScale.x, mousePosition.y*mouseScale.y };
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return (Vector2){ (mousePosition.x+mouseOffset.x)*mouseScale.x, (mousePosition.y+mouseOffset.y)*mouseScale.y };
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#endif
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}
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@ -2111,14 +2112,14 @@ void SetMousePosition(Vector2 position)
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// Set mouse scaling
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// NOTE: Useful when rendering to different size targets
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void SetMouseScale(float scale)
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void SetMouseScale(Vector2 scale)
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{
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#if !defined(PLATFORM_ANDROID)
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mouseScale = (Vector2){ scale, scale };
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mouseScale = scale;
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#endif
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}
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// Set mouse scaling
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// Set mouse offset
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// NOTE: Useful when rendering to different size targets
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void SetMouseOffset(Vector2 offset)
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{
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@ -4237,7 +4238,7 @@ static void *EventThread(void *arg)
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if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x;
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if (mousePosition.y < 0) mousePosition.y = 0;
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if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale.y;
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if (mousePosition.y > screenHeight/mouseScale.y) mousePosition.y = screenHeight/mouseScale.y;
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// Gesture update
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if (GestureNeedsUpdate)
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@ -941,8 +941,8 @@ RLAPI int GetMouseX(void); // Returns mouse p
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RLAPI int GetMouseY(void); // Returns mouse position Y
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RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
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RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
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RLAPI void SetMouseScale(float scale); // Set mouse scaling
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RLAPI void SetMouseOffset(Vector2 scale); // Set mouse scaling XY
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RLAPI void SetMouseScale(Vector2 scale); // Set mouse scaling
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RLAPI void SetMouseOffset(Vector2 scale); // Set mouse offset
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RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
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// Input-related functions: touch
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