Mouse functions changed

- SetMouseScale changed to take in a Vector2.
- Added mouseOffset global which is used in mouse read functions.
This commit is contained in:
ChrisDill 2019-01-02 19:09:34 +00:00
parent a707574f33
commit f9c43dc379
2 changed files with 10 additions and 9 deletions

View file

@ -334,6 +334,7 @@ static int defaultKeyboardMode; // Used to store default keyboar
// Mouse states
static Vector2 mousePosition; // Mouse position on screen
static Vector2 mouseScale = { 1.0f, 1.0f }; // Mouse default scale
static Vector2 mouseOffset = { 0.0f, 0.0f }; // Mouse default scale
static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
@ -2075,7 +2076,7 @@ int GetMouseX(void)
#if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x;
#else
return (int)(mousePosition.x*mouseScale.x);
return (int)((mousePosition.x+mouseOffset.x)*mouseScale.x);
#endif
}
@ -2085,7 +2086,7 @@ int GetMouseY(void)
#if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x;
#else
return (int)(mousePosition.y*mouseScale.y);
return (int)((mousePosition.y+mouseOffset.y)*mouseScale.y);
#endif
}
@ -2095,7 +2096,7 @@ Vector2 GetMousePosition(void)
#if defined(PLATFORM_ANDROID)
return GetTouchPosition(0);
#else
return (Vector2){ mousePosition.x*mouseScale.x, mousePosition.y*mouseScale.y };
return (Vector2){ (mousePosition.x+mouseOffset.x)*mouseScale.x, (mousePosition.y+mouseOffset.y)*mouseScale.y };
#endif
}
@ -2111,14 +2112,14 @@ void SetMousePosition(Vector2 position)
// Set mouse scaling
// NOTE: Useful when rendering to different size targets
void SetMouseScale(float scale)
void SetMouseScale(Vector2 scale)
{
#if !defined(PLATFORM_ANDROID)
mouseScale = (Vector2){ scale, scale };
mouseScale = scale;
#endif
}
// Set mouse scaling
// Set mouse offset
// NOTE: Useful when rendering to different size targets
void SetMouseOffset(Vector2 offset)
{
@ -4237,7 +4238,7 @@ static void *EventThread(void *arg)
if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x;
if (mousePosition.y < 0) mousePosition.y = 0;
if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale.y;
if (mousePosition.y > screenHeight/mouseScale.y) mousePosition.y = screenHeight/mouseScale.y;
// Gesture update
if (GestureNeedsUpdate)

View file

@ -941,8 +941,8 @@ RLAPI int GetMouseX(void); // Returns mouse p
RLAPI int GetMouseY(void); // Returns mouse position Y
RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
RLAPI void SetMouseScale(float scale); // Set mouse scaling
RLAPI void SetMouseOffset(Vector2 scale); // Set mouse scaling XY
RLAPI void SetMouseScale(Vector2 scale); // Set mouse scaling
RLAPI void SetMouseOffset(Vector2 scale); // Set mouse offset
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch