Improve gltf support (#1647)
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
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4 changed files with 478 additions and 317 deletions
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@ -39,7 +39,18 @@ int main(void)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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Model model = LoadModel("resources/gltf/Avocado.glb"); // Load the animated model mesh and
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Model model[7];
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model[0] = LoadModel("resources/gltf/raylib_32x32.glb");
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model[1] = LoadModel("resources/gltf/rigged_figure.glb");
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model[2] = LoadModel("resources/gltf/Avocado.glb");
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model[3] = LoadModel("resources/gltf/GearboxAssy.glb");
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model[4] = LoadModel("resources/gltf/BoxAnimated.glb");
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model[5] = LoadModel("resources/gltf/AnimatedTriangle.gltf");
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model[6] = LoadModel("resources/gltf/AnimatedMorphCube.glb");
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int currentModel = 0;
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int modelCount = 7;
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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@ -54,23 +65,39 @@ int main(void)
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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if(IsKeyReleased(KEY_RIGHT))
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{
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currentModel++;
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if(currentModel == modelCount)
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{
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currentModel = 0;
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}
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}
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if(IsKeyReleased(KEY_LEFT))
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{
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currentModel--;
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if(currentModel < 0)
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{
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currentModel = modelCount - 1;
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}
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}
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(SKYBLUE);
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BeginMode3D(camera);
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DrawModelEx(model, position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 15.0f, 15.0f, 15.0f }, WHITE);
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DrawModelEx(model[currentModel], position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 2.0f, 2.0f, 2.0f }, WHITE);
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DrawGrid(10, 1.0f); // Draw a grid
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EndMode3D();
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DrawText("(cc0) Avocado by @Microsoft", screenWidth - 200, screenHeight - 20, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -78,7 +105,10 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadModel(model); // Unload model
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for(int i = 0; i < modelCount; i++)
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{
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UnloadModel(model[i]); // Unload model
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}
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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examples/models/resources/gltf/Textures/raylib_32x32.png
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examples/models/resources/gltf/Textures/raylib_32x32.png
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examples/models/resources/gltf/raylib_32x32.glb
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examples/models/resources/gltf/raylib_32x32.glb
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