Use function GetSizeBase64()
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1 changed files with 7 additions and 13 deletions
20
src/models.c
20
src/models.c
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@ -3278,16 +3278,7 @@ static int GetSizeBase64(char *input)
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static unsigned char *DecodeBase64(char *input, int *size)
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{
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*size = 0;
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for (int i = 0; input[4*i] != 0; i++)
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{
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if (input[4*i + 3] == '=')
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{
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if (input[4*i + 2] == '=') *size += 1;
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else *size += 2;
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}
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else *size += 3;
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}
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*size = GetSizeBase64(input);
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unsigned char *buf = (unsigned char *)RL_MALLOC(*size);
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for (int i = 0; i < *size/3; i++)
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@ -3421,7 +3412,7 @@ static Model LoadGLTF(const char *fileName)
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
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{
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cgltf_image* img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image;
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cgltf_image *img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image;
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if (img->uri)
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{
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@ -3443,9 +3434,11 @@ static Model LoadGLTF(const char *fileName)
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else
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{
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int size;
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unsigned char *data = DecodeBase64(img->uri+i+1, &size);
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unsigned char *data = DecodeBase64(img->uri + i + 1, &size);
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int w, h;
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unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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ImageColorTint(&image, tint);
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texture = LoadTextureFromImage(image);
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@ -3474,12 +3467,13 @@ static Model LoadGLTF(const char *fileName)
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for (int i = 0; i < img->buffer_view->size; i++)
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{
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data[i] = ((unsigned char*)img->buffer_view->buffer->data)[n];
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data[i] = ((unsigned char *)img->buffer_view->buffer->data)[n];
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n += stride;
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}
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int w, h;
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unsigned char *raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4);
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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ImageColorTint(&image, tint);
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texture = LoadTextureFromImage(image);
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