RENAMED: LoadDefaultFont() -> LoadFontDefault()

Renamed internal function for consistency with similar functions.
This commit is contained in:
Ray 2019-06-16 23:42:51 +02:00
parent e36a80f730
commit f951f0c536
2 changed files with 9 additions and 9 deletions

View file

@ -445,8 +445,8 @@ static bool gifRecording = false; // GIF recording state
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
#if defined(SUPPORT_DEFAULT_FONT)
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
#endif
//----------------------------------------------------------------------------------
@ -661,7 +661,7 @@ void InitWindow(int width, int height, const char *title)
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
// NOTE: External function (defined in module: text)
LoadDefaultFont();
LoadFontDefault();
#endif
#if defined(PLATFORM_RPI)
@ -719,7 +719,7 @@ void CloseWindow(void)
#endif
#if defined(SUPPORT_DEFAULT_FONT)
UnloadDefaultFont();
UnloadFontDefault();
#endif
rlglClose(); // De-init rlgl
@ -3880,7 +3880,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
// NOTE: External function (defined in module: text)
LoadDefaultFont();
LoadFontDefault();
#endif
// TODO: GPU assets reload in case of lost focus (lost context)