RENAMED: LoadDefaultFont() -> LoadFontDefault()
Renamed internal function for consistency with similar functions.
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2 changed files with 9 additions and 9 deletions
10
src/core.c
10
src/core.c
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@ -445,8 +445,8 @@ static bool gifRecording = false; // GIF recording state
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// Other Modules Functions Declaration (required by core)
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
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#endif
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//----------------------------------------------------------------------------------
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@ -661,7 +661,7 @@ void InitWindow(int width, int height, const char *title)
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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LoadFontDefault();
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#endif
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#if defined(PLATFORM_RPI)
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@ -719,7 +719,7 @@ void CloseWindow(void)
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#endif
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#if defined(SUPPORT_DEFAULT_FONT)
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UnloadDefaultFont();
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UnloadFontDefault();
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#endif
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rlglClose(); // De-init rlgl
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@ -3880,7 +3880,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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#if defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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LoadFontDefault();
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#endif
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// TODO: GPU assets reload in case of lost focus (lost context)
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