VSCode sample project Mac fixup (#3666)

Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
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Tim Romero 2023-12-23 02:22:16 -08:00 committed by GitHub
parent a06f3d0e34
commit f914020d45
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2 changed files with 2 additions and 2 deletions

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@ -32,7 +32,7 @@
"PLATFORM_DESKTOP"
],
"macFrameworkPath": [
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks"
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",

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@ -319,7 +319,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa -framework IOKit
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling