Merge branch 'master' into gamepad-rework
This commit is contained in:
commit
f8c6226826
6 changed files with 118 additions and 112 deletions
|
@ -48,6 +48,7 @@ if(${PLATFORM} MATCHES "Android")
|
|||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
|
||||
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
|
||||
|
|
67
src/core.c
67
src/core.c
|
@ -476,12 +476,13 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
static void InitEvdevInput(void); // Evdev inputs initialization
|
||||
static void EventThreadSpawn(char *device); // Identifies a input device and spawns a thread to handle it if needed
|
||||
static void *EventThread(void *arg); // Input device events reading thread
|
||||
|
||||
static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
|
||||
static void ProcessKeyboard(void); // Process keyboard events
|
||||
static void RestoreKeyboard(void); // Restore keyboard system
|
||||
static void InitEvdevInput(void); // Mouse initialization (including mouse thread)
|
||||
static void EventThreadSpawn(char *device); // Identifies a input device and spawns a thread to handle it if needed
|
||||
static void *EventThread(void *arg); // Input device events reading thread
|
||||
static void InitGamepad(void); // Init raw gamepad input
|
||||
static void *GamepadThread(void *arg); // Mouse reading thread
|
||||
#endif
|
||||
|
@ -595,7 +596,7 @@ void InitWindow(int width, int height, const char *title)
|
|||
|
||||
#if defined(PLATFORM_RPI)
|
||||
// Init raw input system
|
||||
InitEvdevInput(); // Mouse init
|
||||
InitEvdevInput(); // Evdev inputs initialization
|
||||
InitKeyboard(); // Keyboard init
|
||||
InitGamepad(); // Gamepad init
|
||||
#endif
|
||||
|
@ -629,7 +630,7 @@ void InitWindow(int width, int height, const char *title)
|
|||
SetTargetFPS(60);
|
||||
LogoAnimation();
|
||||
}
|
||||
#endif // defined(PLATFORM_ANDROID)
|
||||
#endif // PLATFORM_ANDROID
|
||||
}
|
||||
|
||||
// Close window and unload OpenGL context
|
||||
|
@ -2369,12 +2370,12 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
// Screen size security check
|
||||
if (screenWidth <= 0) screenWidth = displayWidth;
|
||||
if (screenHeight <= 0) screenHeight = displayHeight;
|
||||
#endif // defined(PLATFORM_DESKTOP)
|
||||
#endif // PLATFORM_DESKTOP
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
displayWidth = screenWidth;
|
||||
displayHeight = screenHeight;
|
||||
#endif // defined(PLATFORM_WEB)
|
||||
#endif // PLATFORM_WEB
|
||||
|
||||
glfwDefaultWindowHints(); // Set default windows hints:
|
||||
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
|
||||
|
@ -2552,7 +2553,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
glfwSwapInterval(1);
|
||||
TraceLog(LOG_INFO, "Trying to enable VSYNC");
|
||||
}
|
||||
#endif // defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
|
||||
fullscreen = true;
|
||||
|
@ -2819,7 +2820,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
//ANativeWindow_setBuffersGeometry(androidApp->window, 0, 0, displayFormat); // Force use of native display size
|
||||
|
||||
surface = eglCreateWindowSurface(display, config, androidApp->window, NULL);
|
||||
#endif // defined(PLATFORM_ANDROID)
|
||||
#endif // PLATFORM_ANDROID
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
graphics_get_display_size(0, &displayWidth, &displayHeight);
|
||||
|
@ -2859,7 +2860,8 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
|
||||
surface = eglCreateWindowSurface(display, config, &nativeWindow, NULL);
|
||||
//---------------------------------------------------------------------------------
|
||||
#endif // defined(PLATFORM_RPI)
|
||||
#endif // PLATFORM_RPI
|
||||
|
||||
// There must be at least one frame displayed before the buffers are swapped
|
||||
//eglSwapInterval(display, 1);
|
||||
|
||||
|
@ -2880,7 +2882,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
TraceLog(LOG_INFO, "Screen size: %i x %i", screenWidth, screenHeight);
|
||||
TraceLog(LOG_INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY);
|
||||
}
|
||||
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_RPI
|
||||
|
||||
renderWidth = screenWidth;
|
||||
renderHeight = screenHeight;
|
||||
|
@ -3217,7 +3219,7 @@ static void PollInputEvents(void)
|
|||
for (int i = 0; i < 512; i++)previousKeyState[i] = currentKeyState[i];
|
||||
|
||||
// Grab a keypress from the evdev fifo if avalable
|
||||
if(lastKeyPressedEvdev.Head != lastKeyPressedEvdev.Tail)
|
||||
if (lastKeyPressedEvdev.Head != lastKeyPressedEvdev.Tail)
|
||||
{
|
||||
lastKeyPressed = lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Tail]; // Read the key from the buffer
|
||||
lastKeyPressedEvdev.Tail = (lastKeyPressedEvdev.Tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
|
||||
|
@ -3385,7 +3387,7 @@ static void PollInputEvents(void)
|
|||
|
||||
DeleteUWPMessage(msg); //Delete, we are done
|
||||
}
|
||||
#endif // defined(PLATFORM_UWP)
|
||||
#endif // PLATFORM_UWP
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
// Mouse input polling
|
||||
|
@ -3538,12 +3540,11 @@ static void PollInputEvents(void)
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
// NOTE: Mouse input events polling is done asynchonously in another pthread - EventThread()
|
||||
|
||||
// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin,
|
||||
// we now use both methods inside here. 2nd method is still used for legacy purposes (Allows for input trough SSH console)
|
||||
ProcessKeyboard();
|
||||
|
||||
// NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread()
|
||||
// NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread()
|
||||
#endif
|
||||
}
|
||||
|
@ -4368,6 +4369,7 @@ static void InitEvdevInput(void)
|
|||
|
||||
// Open the linux directory of "/dev/input"
|
||||
directory = opendir(DEFAULT_EVDEV_PATH);
|
||||
|
||||
if (directory)
|
||||
{
|
||||
while ((entity = readdir(directory)) != NULL)
|
||||
|
@ -4584,9 +4586,10 @@ static void EventThreadSpawn(char *device)
|
|||
static void *EventThread(void *arg)
|
||||
{
|
||||
// Scancode to keycode mapping for US keyboards
|
||||
// TODO: Proabobly replace this with a keymap from the X11 to get the correct regional map for the keyboard (Currently non US keyboards will have the wrong mapping for some keys)
|
||||
// TODO: Probably replace this with a keymap from the X11 to get the correct regional map for the keyboard:
|
||||
// Currently non US keyboards will have the wrong mapping for some keys
|
||||
static const int keymap_US[] =
|
||||
{0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84,
|
||||
{ 0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84,
|
||||
89,85,73,79,80,91,93,257,341,65,83,68,70,71,72,74,75,76,59,39,96,
|
||||
340,92,90,88,67,86,66,78,77,44,46,47,344,332,342,32,280,290,291,
|
||||
292,293,294,295,296,297,298,299,282,281,327,328,329,333,324,325,
|
||||
|
@ -4600,7 +4603,7 @@ static void *EventThread(void *arg)
|
|||
192,193,194,0,0,0,0,0,200,201,202,203,204,205,206,207,208,209,210,
|
||||
211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,
|
||||
227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,
|
||||
243,244,245,246,247,248,0,0,0,0,0,0,0,};
|
||||
243,244,245,246,247,248,0,0,0,0,0,0,0, };
|
||||
|
||||
struct input_event event;
|
||||
InputEventWorker *worker = (InputEventWorker *)arg;
|
||||
|
@ -4639,10 +4642,7 @@ static void *EventThread(void *arg)
|
|||
#endif
|
||||
}
|
||||
|
||||
if (event.code == REL_WHEEL)
|
||||
{
|
||||
currentMouseWheelY += event.value;
|
||||
}
|
||||
if (event.code == REL_WHEEL) currentMouseWheelY += event.value;
|
||||
}
|
||||
|
||||
// Absolute movement parsing
|
||||
|
@ -4670,26 +4670,21 @@ static void *EventThread(void *arg)
|
|||
}
|
||||
|
||||
// Multitouch movement
|
||||
if (event.code == ABS_MT_SLOT)
|
||||
{
|
||||
worker->touchSlot = event.value; // Remeber the slot number for the folowing events
|
||||
}
|
||||
if (event.code == ABS_MT_SLOT) worker->touchSlot = event.value; // Remeber the slot number for the folowing events
|
||||
|
||||
if (event.code == ABS_MT_POSITION_X)
|
||||
{
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS)
|
||||
touchPosition[worker->touchSlot].x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS) touchPosition[worker->touchSlot].x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange
|
||||
}
|
||||
|
||||
if (event.code == ABS_MT_POSITION_Y)
|
||||
{
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS)
|
||||
touchPosition[worker->touchSlot].y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange
|
||||
if (worker->touchSlot < MAX_TOUCH_POINTS) touchPosition[worker->touchSlot].y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange
|
||||
}
|
||||
|
||||
if (event.code == ABS_MT_TRACKING_ID)
|
||||
{
|
||||
if ( (event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS) )
|
||||
if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS))
|
||||
{
|
||||
// Touch has ended for this point
|
||||
touchPosition[worker->touchSlot].x = -1;
|
||||
|
@ -4701,7 +4696,6 @@ static void *EventThread(void *arg)
|
|||
// Button parsing
|
||||
if (event.type == EV_KEY)
|
||||
{
|
||||
|
||||
// Mouse button parsing
|
||||
if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
|
||||
{
|
||||
|
@ -4719,25 +4713,26 @@ static void *EventThread(void *arg)
|
|||
if (event.code == BTN_MIDDLE) currentMouseStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value;
|
||||
|
||||
// Keyboard button parsing
|
||||
if((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
|
||||
if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
|
||||
{
|
||||
keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
|
||||
|
||||
// Make sure we got a valid keycode
|
||||
if((keycode > 0) && (keycode < sizeof(currentKeyState)))
|
||||
if ((keycode > 0) && (keycode < sizeof(currentKeyState)))
|
||||
{
|
||||
// Store the key information for raylib to later use
|
||||
currentKeyStateEvdev[keycode] = event.value;
|
||||
if(event.value > 0)
|
||||
if (event.value > 0)
|
||||
{
|
||||
// Add the key int the fifo
|
||||
lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Head] = keycode; // Put the data at the front of the fifo snake
|
||||
lastKeyPressedEvdev.Head = (lastKeyPressedEvdev.Head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
|
||||
// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
|
||||
}
|
||||
|
||||
TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Screen confinement
|
||||
|
|
|
@ -1031,6 +1031,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
|
|||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||
RLAPI void DrawLineStrip(Vector2 *points, int numPoints, Color color); // Draw lines sequence
|
||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
|
||||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
|
||||
|
@ -1052,9 +1053,8 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
|
|||
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
|
||||
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
|
||||
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
|
||||
RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points
|
||||
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
||||
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
|
||||
|
||||
|
|
45
src/rlgl.h
45
src/rlgl.h
|
@ -451,6 +451,8 @@ RLAPI void rlEnableRenderTexture(unsigned int id); // Enable render t
|
|||
RLAPI void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer
|
||||
RLAPI void rlEnableDepthTest(void); // Enable depth test
|
||||
RLAPI void rlDisableDepthTest(void); // Disable depth test
|
||||
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
|
||||
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
|
||||
RLAPI void rlEnableWireMode(void); // Enable wire mode
|
||||
RLAPI void rlDisableWireMode(void); // Disable wire mode
|
||||
RLAPI void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
|
||||
|
@ -829,9 +831,9 @@ static RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
|
|||
static bool vrSimulatorReady = false; // VR simulator ready flag
|
||||
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
|
||||
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
|
||||
#endif // defined(SUPPORT_VR_SIMULATOR)
|
||||
#endif // SUPPORT_VR_SIMULATOR
|
||||
|
||||
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
|
||||
|
||||
static int blendMode = 0; // Track current blending mode
|
||||
|
||||
|
@ -862,7 +864,7 @@ static void GenDrawQuad(void); // Generate and draw quad
|
|||
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); // Set internal projection and modelview matrix depending on eye
|
||||
#endif
|
||||
|
||||
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
|
||||
|
@ -1345,6 +1347,18 @@ void rlDisableDepthTest(void)
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
// Enable backface culling
|
||||
void rlEnableBackfaceCulling(void)
|
||||
{
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
// Disable backface culling
|
||||
void rlDisableBackfaceCulling(void)
|
||||
{
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
// Enable wire mode
|
||||
void rlEnableWireMode(void)
|
||||
{
|
||||
|
@ -1677,7 +1691,7 @@ void rlglInit(int width, int height)
|
|||
projection = MatrixIdentity();
|
||||
modelview = MatrixIdentity();
|
||||
currentMatrix = &modelview;
|
||||
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
|
||||
|
||||
// Initialize OpenGL default states
|
||||
//----------------------------------------------------------
|
||||
|
@ -1869,11 +1883,11 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
|
|||
return id;
|
||||
}
|
||||
#endif
|
||||
#endif // defined(GRAPHICS_API_OPENGL_11)
|
||||
#endif // GRAPHICS_API_OPENGL_11
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glGenTextures(1, &id); // Generate Pointer to the texture
|
||||
glGenTextures(1, &id); // Generate texture id
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
//glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
|
||||
|
@ -3657,30 +3671,25 @@ void ToggleVrMode(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
// Begin Oculus drawing configuration
|
||||
// Begin VR drawing configuration
|
||||
void BeginVrDrawing(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
if (vrSimulatorReady)
|
||||
{
|
||||
// Setup framebuffer for stereo rendering
|
||||
rlEnableRenderTexture(stereoFbo.id);
|
||||
|
||||
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
||||
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
||||
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
||||
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
rlEnableRenderTexture(stereoFbo.id); // Setup framebuffer for stereo rendering
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB); // Enable SRGB framebuffer (only if required)
|
||||
|
||||
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
||||
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
||||
rlClearScreenBuffers(); // Clear current framebuffer
|
||||
|
||||
vrStereoRender = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// End Oculus drawing process (and desktop mirror)
|
||||
// End VR drawing process (and desktop mirror)
|
||||
void EndVrDrawing(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
|
@ -4419,9 +4428,9 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
|||
SetMatrixModelview(eyeModelView);
|
||||
SetMatrixProjection(eyeProjection);
|
||||
}
|
||||
#endif // defined(SUPPORT_VR_SIMULATOR)
|
||||
#endif // SUPPORT_VR_SIMULATOR
|
||||
|
||||
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
// Mipmaps data is generated after image data
|
||||
|
|
99
src/shapes.c
99
src/shapes.c
|
@ -176,6 +176,25 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
|
|||
}
|
||||
}
|
||||
|
||||
// Draw lines sequence
|
||||
void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
|
||||
{
|
||||
if (pointsCount >= 2)
|
||||
{
|
||||
if (rlCheckBufferLimit(pointsCount)) rlglDraw();
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
for (int i = 0; i < pointsCount - 1; i++)
|
||||
{
|
||||
rlVertex2f(points[i].x, points[i].y);
|
||||
rlVertex2f(points[i + 1].x, points[i + 1].y);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw a color-filled circle
|
||||
void DrawCircle(int centerX, int centerY, float radius, Color color)
|
||||
{
|
||||
|
@ -1208,6 +1227,37 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
|
|||
rlEnd();
|
||||
}
|
||||
|
||||
// Draw a triangle fan defined by points
|
||||
// NOTE: First point provided is shared by all triangles
|
||||
void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
|
||||
{
|
||||
if (pointsCount >= 3)
|
||||
{
|
||||
if (rlCheckBufferLimit((pointsCount - 2)*4)) rlglDraw();
|
||||
|
||||
rlEnableTexture(GetShapesTexture().id);
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
for (int i = 1; i < pointsCount - 1; i++)
|
||||
{
|
||||
rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
|
||||
rlVertex2f(points[0].x, points[0].y);
|
||||
|
||||
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
|
||||
rlVertex2f(points[i].x, points[i].y);
|
||||
|
||||
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
|
||||
rlVertex2f(points[i + 1].x, points[i + 1].y);
|
||||
|
||||
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
|
||||
rlVertex2f(points[i + 1].x, points[i + 1].y);
|
||||
}
|
||||
rlEnd();
|
||||
rlDisableTexture();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw a regular polygon of n sides (Vector version)
|
||||
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
|
||||
{
|
||||
|
@ -1256,55 +1306,6 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
|
|||
rlPopMatrix();
|
||||
}
|
||||
|
||||
// Draw a closed polygon defined by points
|
||||
void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
|
||||
{
|
||||
if (pointsCount >= 3)
|
||||
{
|
||||
if (rlCheckBufferLimit((pointsCount - 2)*4)) rlglDraw();
|
||||
|
||||
rlEnableTexture(GetShapesTexture().id);
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
for (int i = 1; i < pointsCount - 1; i++)
|
||||
{
|
||||
rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height);
|
||||
rlVertex2f(points[0].x, points[0].y);
|
||||
|
||||
rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
|
||||
rlVertex2f(points[i].x, points[i].y);
|
||||
|
||||
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height);
|
||||
rlVertex2f(points[i + 1].x, points[i + 1].y);
|
||||
|
||||
rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height);
|
||||
rlVertex2f(points[i + 1].x, points[i + 1].y);
|
||||
}
|
||||
rlEnd();
|
||||
rlDisableTexture();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw polygon using lines
|
||||
void DrawPolyExLines(Vector2 *points, int pointsCount, Color color)
|
||||
{
|
||||
if (pointsCount >= 2)
|
||||
{
|
||||
if (rlCheckBufferLimit(pointsCount)) rlglDraw();
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
for (int i = 0; i < pointsCount - 1; i++)
|
||||
{
|
||||
rlVertex2f(points[i].x, points[i].y);
|
||||
rlVertex2f(points[i + 1].x, points[i + 1].y);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// Define default texture used to draw shapes
|
||||
void SetShapesTexture(Texture2D texture, Rectangle source)
|
||||
{
|
||||
|
|
|
@ -69,7 +69,7 @@ AAssetManager *assetManager;
|
|||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
/* This should be in <stdio.h>, but Travis doesn't find it... */
|
||||
// This should be in <stdio.h>, but Travis does not find it...
|
||||
FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int),
|
||||
fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *));
|
||||
|
||||
|
@ -173,7 +173,7 @@ FILE *android_fopen(const char *fileName, const char *mode)
|
|||
|
||||
return funopen(asset, android_read, android_write, android_seek, android_close);
|
||||
}
|
||||
#endif
|
||||
#endif // PLATFORM_ANDROID
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
|
@ -201,7 +201,7 @@ static int android_close(void *cookie)
|
|||
AAsset_close((AAsset *)cookie);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
#endif // PLATFORM_ANDROID
|
||||
|
||||
#if defined(PLATFORM_UWP)
|
||||
|
||||
|
@ -276,4 +276,4 @@ UWPMessage* GetMessageFromUWP(void)
|
|||
|
||||
return NULL;
|
||||
}
|
||||
#endif // defined(PLATFORM_UWP)
|
||||
#endif // PLATFORM_UWP
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue