Normals was not correctly updated when using animated meshes (#1052)
* Normal vbo not correctly updated
This commit is contained in:
parent
9fbf5c8ca2
commit
f8bd56b07f
1 changed files with 1 additions and 1 deletions
|
@ -1164,7 +1164,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
|||
|
||||
// Upload new vertex data to GPU for model drawing
|
||||
rlUpdateBuffer(model.meshes[m].vboId[0], model.meshes[m].animVertices, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex position
|
||||
rlUpdateBuffer(model.meshes[m].vboId[2], model.meshes[m].animVertices, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex normals
|
||||
rlUpdateBuffer(model.meshes[m].vboId[2], model.meshes[m].animNormals, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex normals
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue