Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
This commit is contained in:
commit
f874fdc1ad
6 changed files with 21987 additions and 67 deletions
42
src/core.c
42
src/core.c
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@ -54,8 +54,18 @@
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#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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#define GLAD_EXTENSIONS_LOADER
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#if defined(GLEW_EXTENSIONS_LOADER)
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#define GLEW_STATIC
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#include <GL/glew.h> // GLEW extensions loading lib
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#elif defined(GLAD_EXTENSIONS_LOADER)
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#include "glad.h" // GLAD library: Manage OpenGL headers and extensions
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#endif
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//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
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#ifdef __linux
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#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
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#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
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@ -1378,6 +1388,38 @@ static void InitDisplay(int width, int height)
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glfwMakeContextCurrent(window);
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// Extensions initialization for OpenGL 3.3
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if (rlGetVersion() == OPENGL_33)
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{
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#if defined(GLEW_EXTENSIONS_LOADER)
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// Initialize extensions using GLEW
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glewExperimental = 1; // Needed for core profile
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GLenum error = glewInit();
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if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
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if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
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else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
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// With GLEW, we can check if an extension has been loaded in two ways:
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//if (GLEW_ARB_vertex_array_object) { }
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//if (glewIsSupported("GL_ARB_vertex_array_object")) { }
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// NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones
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// Alternatives: glLoadGen, glad, libepoxy
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#elif defined(GLAD_EXTENSIONS_LOADER)
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// NOTE: glad is generated and contains only required OpenGL version and Core extensions
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//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module...
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if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
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else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
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// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
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#endif
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}
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// Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS)
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// If not set, swap interval uses GPU v-sync configuration
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// Framerate can be setup using SetTargetFPS()
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7684
src/glad.c
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7684
src/glad.c
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File diff suppressed because one or more lines are too long
14241
src/glad.h
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14241
src/glad.h
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File diff suppressed because one or more lines are too long
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@ -170,6 +170,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo
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#endif // notdef RAYMATH_EXTERN_INLINE
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#endif // RAYMATH_H
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//////////////////////////////////////////////////////////////////// end of header file
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#if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE)
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@ -1096,5 +1097,3 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat)
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}
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#endif // RAYMATH_IMPLEMENTATION
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#endif // RAYMATH_H
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62
src/rlgl.c
62
src/rlgl.c
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@ -43,13 +43,12 @@
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#endif
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#if defined(GRAPHICS_API_OPENGL_33)
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#define GLEW_STATIC
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#ifdef __APPLE__ // OpenGL include for OSX
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#include <OpenGL/gl3.h>
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#else
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#include <GL/glew.h> // GLEW extensions loading lib
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//#include "glad.h" // glad extensions loading lib: ERRORS: windows.h
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//#include "gl_core_3_3.h" // glLoadGen extension loading lib: ERRORS: windows.h
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//#define GLEW_STATIC
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//#include <GL/glew.h> // GLEW header, includes OpenGL headers
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#include "glad.h" // glad header, includes OpenGL headers
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#endif
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#endif
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@ -896,59 +895,10 @@ void rlglInit(void)
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#if defined(GRAPHICS_API_OPENGL_33)
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#define GLEW_EXTENSIONS_LOADER
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#if defined(GLEW_EXTENSIONS_LOADER)
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// Initialize extensions using GLEW
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glewExperimental = 1; // Needed for core profile
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GLenum error = glewInit();
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if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
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if (glewIsSupported("GL_VERSION_3_3"))
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{
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TraceLog(INFO, "OpenGL 3.3 Core profile supported");
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vaoSupported = true;
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npotSupported = true;
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}
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else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
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// NOTE: On OpenGL 3.3 VAO and NPOT are supported by default
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vaoSupported = true;
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npotSupported = true;
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// With GLEW, we can check if an extension has been loaded in two ways:
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//if (GLEW_ARB_vertex_array_object) { }
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//if (glewIsSupported("GL_ARB_vertex_array_object")) { }
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// NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones
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// Alternatives: glLoadGen, glad, libepoxy
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#elif defined(GLAD_EXTENSIONS_LOADER)
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// NOTE: glad is generated and contains only required OpenGL version and core extensions
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//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module...
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if (GLAD_GL_VERSION_3_3)
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{
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TraceLog(INFO, "OpenGL 3.3 Core profile supported");
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vaoSupported = true;
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npotSupported = true;
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}
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else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
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// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
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#elif defined(GLLOADGEN_EXTENSIONS_LOADER)
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// NOTE: glLoadGen already generates a header with required OpenGL version and core extensions
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if (ogl_LoadFunctions() != ogl_LOAD_FAILED)
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{
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TraceLog(INFO, "OpenGL 3.3 Core profile supported");
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vaoSupported = true;
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npotSupported = true;
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}
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else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
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#endif
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// NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime)
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// We get a list of available extensions and we check for some of them (compressed textures)
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
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22
src/rlgl.h
22
src/rlgl.h
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@ -36,12 +36,7 @@
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#include "utils.h" // Required for function TraceLog()
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#endif
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#if defined(RLGL_STANDALONE)
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#define RAYMATH_IMPLEMENTATION // Use raymath as a header-only library (includes implementation)
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#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
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#define RAYMATH_STANDALONE // Not dependent on raylib.h structs: Vector3, Matrix
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#include "raymath.h" // Required for Vector3 and Matrix functions
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#endif
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#include "raymath.h"
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// Select desired OpenGL version
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// NOTE: Those preprocessor defines are only used on rlgl module,
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@ -131,6 +126,12 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
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COMPRESSED_ASTC_8x8_RGBA // 2 bpp
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} TextureFormat;
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// Bounding box type
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typedef struct BoundingBox {
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Vector3 min;
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Vector3 max;
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} BoundingBox;
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// Mesh with vertex data type
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// NOTE: If using OpenGL 1.1, data loaded in CPU; if OpenGL 3.3+ data loaded in GPU (vaoId)
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@ -177,10 +178,13 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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} Shader;
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// Texture2D type
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// NOTE: Data stored in GPU memory
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typedef struct Texture2D {
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unsigned int id; // Texture id
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int width;
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int height;
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unsigned int id; // OpenGL texture id
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int width; // Texture base width
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int height; // Texture base height
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (TextureFormat)
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} Texture2D;
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// 3d Model type
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