Reviewed rnet inclusion
Move to own header for a more deep review of the module
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3 changed files with 211 additions and 202 deletions
167
src/raylib.h
167
src/raylib.h
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@ -75,7 +75,6 @@
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#define RAYLIB_H
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#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
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#include <inttypes.h> // Required for rnet
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#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
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@ -448,100 +447,6 @@ typedef struct VrDeviceInfo {
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float lensDistortionValues[4]; // HMD lens distortion constant parameters
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float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
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} VrDeviceInfo;
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// Network typedefs
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typedef uint32_t SocketChannel;
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typedef struct _AddressInformation * AddressInformation;
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typedef struct _SocketAddress * SocketAddress;
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typedef struct _SocketAddressIPv4 * SocketAddressIPv4;
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typedef struct _SocketAddressIPv6 * SocketAddressIPv6;
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typedef struct _SocketAddressStorage *SocketAddressStorage;
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// IPAddress definition (in network byte order)
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typedef struct IPAddress
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{
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unsigned long host; /* 32-bit IPv4 host address */
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unsigned short port; /* 16-bit protocol port */
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} IPAddress;
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// An option ID, value, sizeof(value) tuple for setsockopt(2).
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typedef struct SocketOpt
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{
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int id;
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void *value;
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int valueLen;
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} SocketOpt;
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typedef enum
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{
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SOCKET_TCP = 0, // SOCK_STREAM
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SOCKET_UDP = 1 // SOCK_DGRAM
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} SocketType;
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typedef struct UDPChannel
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{
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int numbound; // The total number of addresses this channel is bound to
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IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
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} UDPChannel;
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typedef struct Socket
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{
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int ready; // Is the socket ready? i.e. has information
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int status; // The last status code to have occured using this socket
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bool isServer; // Is this socket a server socket (i.e. TCP/UDP Listen Server)
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SocketChannel channel; // The socket handle id
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SocketType type; // Is this socket a TCP or UDP socket?
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bool isIPv6; // Is this socket address an ipv6 address?
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SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order)
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SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order)
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struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to
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} Socket;
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typedef struct SocketSet
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{
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int numsockets;
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int maxsockets;
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struct Socket **sockets;
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} SocketSet;
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typedef struct SocketDataPacket
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{
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int channel; // The src/dst channel of the packet
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unsigned char *data; // The packet data
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int len; // The length of the packet data
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int maxlen; // The size of the data buffer
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int status; // packet status after sending
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IPAddress address; // The source/dest address of an incoming/outgoing packet
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} SocketDataPacket;
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// Configuration for a socket.
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typedef struct SocketConfig
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{
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char * host; // The host address in xxx.xxx.xxx.xxx form
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char * port; // The target port/service in the form "http" or "25565"
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bool server; // Listen for incoming clients?
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SocketType type; // The type of socket, TCP/UDP
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bool nonblocking; // non-blocking operation?
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int backlog_size; // set a custom backlog size
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SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
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} SocketConfig;
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// Result from calling open with a given config.
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typedef struct SocketResult
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{
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int status;
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Socket *socket;
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} SocketResult;
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//
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typedef struct Packet
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{
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uint32_t size; // The total size of bytes in data
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uint32_t offs; // The offset to data access
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uint32_t maxs; // The max size of data
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uint8_t *data; // Data stored in network byte order
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} Packet;
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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@ -1512,77 +1417,7 @@ RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pit
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// Network (Module: network)
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//------------------------------------------------------------------------------------
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// Initialisation and cleanup
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RLAPI bool InitNetwork(void);
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RLAPI void CloseNetwork(void);
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// Address API
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RLAPI void ResolveIP(const char *ip, const char *service, int flags, char *outhost, char *outserv);
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RLAPI int ResolveHost(const char *address, const char *service, int addressType, int flags, AddressInformation *outAddr);
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RLAPI int GetAddressFamily(AddressInformation address);
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RLAPI int GetAddressSocketType(AddressInformation address);
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RLAPI int GetAddressProtocol(AddressInformation address);
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RLAPI char* GetAddressCanonName(AddressInformation address);
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RLAPI char* GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport);
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RLAPI void PrintAddressInfo(AddressInformation address);
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// Address Memory API
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RLAPI AddressInformation AllocAddress();
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RLAPI void FreeAddress(AddressInformation *addressInfo);
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RLAPI AddressInformation *AllocAddressList(int size);
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// Socket API
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RLAPI bool SocketCreate(SocketConfig *config, SocketResult *result);
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RLAPI bool SocketBind(SocketConfig *config, SocketResult *result);
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RLAPI bool SocketListen(SocketConfig *config, SocketResult *result);
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RLAPI bool SocketConnect(SocketConfig *config, SocketResult *result);
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RLAPI Socket *SocketAccept(Socket *server, SocketConfig *config);
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// UDP Socket API
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RLAPI int SocketSetChannel(Socket *socket, int channel, const IPAddress *address);
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RLAPI void SocketUnsetChannel(Socket *socket, int channel);
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// UDP DataPacket API
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RLAPI SocketDataPacket *AllocPacket(int size);
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RLAPI int ResizePacket(SocketDataPacket *packet, int newsize);
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RLAPI void FreePacket(SocketDataPacket *packet);
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RLAPI SocketDataPacket **AllocPacketList(int count, int size);
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RLAPI void FreePacketList(SocketDataPacket **packets);
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// General Socket API
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RLAPI int SocketSend(Socket *sock, const void *datap, int len);
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RLAPI int SocketReceive(Socket *sock, void *data, int maxlen);
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RLAPI void SocketClose(Socket *sock);
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RLAPI SocketAddressStorage SocketGetPeerAddress(Socket *sock);
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RLAPI char* GetSocketAddressHost(SocketAddressStorage storage);
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RLAPI short GetSocketAddressPort(SocketAddressStorage storage);
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// Socket Memory API
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RLAPI Socket *AllocSocket();
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RLAPI void FreeSocket(Socket **sock);
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RLAPI SocketResult *AllocSocketResult();
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RLAPI void FreeSocketResult(SocketResult **result);
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RLAPI SocketSet *AllocSocketSet(int max);
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RLAPI void FreeSocketSet(SocketSet *sockset);
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// Socket I/O API
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RLAPI bool IsSocketReady(Socket *sock);
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RLAPI bool IsSocketConnected(Socket *sock);
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RLAPI int AddSocket(SocketSet *set, Socket *sock);
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RLAPI int RemoveSocket(SocketSet *set, Socket *sock);
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RLAPI int CheckSockets(SocketSet *set, unsigned int timeout);
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// Packet API
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void PacketSend(Packet *packet);
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void PacketReceive(Packet *packet);
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void PacketWrite8(Packet *packet, uint16_t value);
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void PacketWrite16(Packet *packet, uint16_t value);
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void PacketWrite32(Packet *packet, uint32_t value);
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void PacketWrite64(Packet *packet, uint64_t value);
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uint16_t PacketRead8(Packet *packet);
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uint16_t PacketRead16(Packet *packet);
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uint32_t PacketRead32(Packet *packet);
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uint64_t PacketRead64(Packet *packet);
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// IN PROGRESS: Check rnet.h for reference
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#if defined(__cplusplus)
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}
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