Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
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docs/examples/web/text/text_sprite_fonts.c
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docs/examples/web/text/text_sprite_fonts.c
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/*******************************************************************************************
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*
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* raylib [core] example - SpriteFont loading and usage (adapted for HTML5 platform)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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const char msg3[50] = "...and a THIRD one! GREAT! :D";
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SpriteFont font1;
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SpriteFont font2;
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SpriteFont font3;
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Vector2 fontPosition1, fontPosition2, fontPosition3;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
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font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
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font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
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fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
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fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
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fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font1); // SpriteFont unloading
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UnloadSpriteFont(font2); // SpriteFont unloading
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UnloadSpriteFont(font3); // SpriteFont unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
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DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
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DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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