Audio issues solved... Audio Works!

This commit is contained in:
raysan5 2013-12-01 12:34:31 +01:00
parent ac31ce148f
commit f79beffc34
7 changed files with 88 additions and 72 deletions

View file

@ -50,8 +50,6 @@
#ifndef RAYLIB_H
#define RAYLIB_H
#define NO_AUDIO // Audio is still being tested, deactivated by default
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@ -367,8 +365,6 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color); // REVIEW: Draw heightmap using image map (raylib 1.x)
void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint); // REVIEW: Draw textured heightmap (raylib 1.x)
#ifndef NO_AUDIO
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
@ -381,8 +377,6 @@ void PlaySoundEx(Sound sound, float timePosition, bool loop); // Play a sound
void PauseSound(Sound sound); // Pause a sound
void StopSound(Sound sound); // Stop playing a sound
#endif // NO_AUDIO
#ifdef __cplusplus
}
#endif