Audio issues solved... Audio Works!
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7 changed files with 88 additions and 72 deletions
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@ -50,8 +50,6 @@
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#ifndef RAYLIB_H
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#define RAYLIB_H
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#define NO_AUDIO // Audio is still being tested, deactivated by default
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//----------------------------------------------------------------------------------
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// Some basic Defines
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//----------------------------------------------------------------------------------
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@ -367,8 +365,6 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
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void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color); // REVIEW: Draw heightmap using image map (raylib 1.x)
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void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint); // REVIEW: Draw textured heightmap (raylib 1.x)
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#ifndef NO_AUDIO
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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//------------------------------------------------------------------------------------
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@ -381,8 +377,6 @@ void PlaySoundEx(Sound sound, float timePosition, bool loop); // Play a sound
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void PauseSound(Sound sound); // Pause a sound
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void StopSound(Sound sound); // Stop playing a sound
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#endif // NO_AUDIO
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#ifdef __cplusplus
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}
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#endif
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