Audio issues solved... Audio Works!
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7 changed files with 88 additions and 72 deletions
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*
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* raylib example 08 - Audio loading and playing
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*
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* NOTE: This example requires OpenAL32 dll installed (or in the same folder)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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@ -22,7 +24,7 @@ int main()
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InitAudioDevice(); // Initialize audio device
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Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
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Sound fx = LoadSound("resources/weird.wav"); // Load WAV audio file
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//--------------------------------------------------------------------------------------
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// Main game loop
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