Update rlgl.h

This commit is contained in:
Ray 2022-04-24 12:19:41 +02:00
parent ccfac59c60
commit f798ee2bc1

View file

@ -927,13 +927,10 @@ typedef struct rlglData {
int glBlendDstFactor; // Blending destination factor int glBlendDstFactor; // Blending destination factor
int glBlendEquation; // Blending equation int glBlendEquation; // Blending equation
int framebufferWidth; // Default framebuffer width int viewportX; // Current viewport offset x
int framebufferHeight; // Default framebuffer height int viewportY; // Current viewport offset y
int framebufferWidth; // Current viewport width (framebuffer)
int viewportX; // Current opengl viewport offset x int framebufferHeight; // Current viewport height (framebuffer)
int viewportY; // Current opengl viewport offset y
int viewportWidth; // Current opengl viewport width
int viewportHeight; // Current opengl viewport height
} State; // Renderer state } State; // Renderer state
struct { struct {
@ -1239,8 +1236,8 @@ void rlViewport(int x, int y, int width, int height)
{ {
RLGL.State.viewportX = x; RLGL.State.viewportX = x;
RLGL.State.viewportY = y; RLGL.State.viewportY = y;
RLGL.State.viewportWidth = width; RLGL.State.framebufferWidth = width;
RLGL.State.viewportHeight = height; RLGL.State.framebufferHeight = height;
glViewport(x, y, width, height); glViewport(x, y, width, height);
} }