From f594f14510984c43f38e4296d854a0c88633ad63 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 15 Feb 2023 18:01:42 +0100 Subject: [PATCH] Reviewed typo and formating --- src/rcamera.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/rcamera.h b/src/rcamera.h index edcd5ee30..9aab3a348 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -423,10 +423,10 @@ void UpdateCamera(Camera *camera, int mode) if (mode == CAMERA_ORBITAL) { // Orbital can just orbit - Matrix rotatation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); - Vector3 viewVector = Vector3Subtract(camera->position, camera->target); - viewVector = Vector3Transform(viewVector, rotatation); - camera->position = Vector3Add(camera->target, viewVector); + Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); + Vector3 view = Vector3Subtract(camera->position, camera->target); + view = Vector3Transform(view, rotation); + camera->position = Vector3Add(camera->target, view); } else { @@ -438,8 +438,8 @@ void UpdateCamera(Camera *camera, int mode) if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED); if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED); - CameraYaw(camera, -mousePositionDelta.x * CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); - CameraPitch(camera, -mousePositionDelta.y * CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); // Camera movement if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);