Fix glfw name on OSX and remove unused directory warning

This commit is contained in:
Chris Hemingway 2016-05-14 10:45:29 +01:00
parent b46a800597
commit f575935ace
5 changed files with 24 additions and 9 deletions

View file

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src LFLAGS = -L. -L../../src
else else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with # external libraries to link with
# GLFW3 # GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling
# requires the following packages: # requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else else
# libraries for Windows desktop compiling # libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed # NOTE: GLFW3 and OpenAL Soft libraries should be installed

View file

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src LFLAGS = -L. -L../../src
else else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with # external libraries to link with
# GLFW3 # GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)

View file

@ -108,7 +108,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src LFLAGS = -L. -L../../src
else else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with # external libraries to link with
# GLFW3 # GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -133,7 +136,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling
# requires the following packages: # requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else else
# libraries for Windows desktop compiling # libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed # NOTE: GLFW3 and OpenAL Soft libraries should be installed

View file

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src LFLAGS = -L. -L../../src
else else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with # external libraries to link with
# GLFW3 # GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling
# requires the following packages: # requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else else
# libraries for Windows desktop compiling # libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed # NOTE: GLFW3 and OpenAL Soft libraries should be installed

View file

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src LFLAGS = -L. -L../../src
else else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with # external libraries to link with
# GLFW3 # GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling # libraries for OS X 10.9 desktop compiling
# requires the following packages: # requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev # libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else else
# libraries for Windows desktop compiling # libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed # NOTE: GLFW3 and OpenAL Soft libraries should be installed