Review gif recording (simplified)
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90f3f870c2
commit
f54501a355
2 changed files with 136 additions and 155 deletions
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@ -328,7 +328,6 @@ static char configFlags = 0; // Configuration flags (bit based)
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static bool showLogo = false; // Track if showing logo at init is enabled
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#if defined(SUPPORT_GIF_RECORDING)
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static GifWriter gifWriter;
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static int gifFramesCounter = 0;
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static bool gifRecording = false;
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#endif
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@ -538,7 +537,7 @@ void CloseWindow(void)
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#if defined(SUPPORT_GIF_RECORDING)
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if (gifRecording)
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{
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GifEnd(&gifWriter);
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GifEnd();
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gifRecording = false;
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}
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#endif
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@ -807,7 +806,7 @@ void EndDrawing(void)
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// Get image data for the current frame (from backbuffer)
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// NOTE: This process is very slow... :(
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unsigned char *screenData = rlglReadScreenPixels(screenWidth, screenHeight);
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GifWriteFrame(&gifWriter, screenData, screenWidth, screenHeight, 10, 8, false);
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GifWriteFrame(screenData, screenWidth, screenHeight, 10, 8, false);
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free(screenData); // Free image data
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}
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@ -2454,7 +2453,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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{
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if (gifRecording)
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{
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GifEnd(&gifWriter);
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GifEnd();
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gifRecording = false;
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TraceLog(INFO, "End animated GIF recording");
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@ -2466,7 +2465,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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// NOTE: delay represents the time between frames in the gif, if we capture a gif frame every
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// 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10.
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GifBegin(&gifWriter, FormatText("screenrec%03i.gif", screenshotCounter), screenWidth, screenHeight, (int)(GetFrameTime()*10.0f), 8, false);
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GifBegin(FormatText("screenrec%03i.gif", screenshotCounter), screenWidth, screenHeight, (int)(GetFrameTime()*10.0f), 8, false);
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screenshotCounter++;
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TraceLog(INFO, "Begin animated GIF recording: %s", FormatText("screenrec%03i.gif", screenshotCounter));
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