Corrected issue #1742

This commit is contained in:
Ray 2021-04-28 19:27:50 +02:00
parent d6708de7b0
commit f516f4099b

View file

@ -849,7 +849,7 @@ PHYSACDEF void ResetPhysics(void)
if (physicsBodiesCount > 0) if (physicsBodiesCount > 0)
{ {
// Unitialize physics bodies dynamic memory allocations // Unitialize physics bodies dynamic memory allocations
for (unsigned int i = physicsBodiesCount - 1; i >= 0; i--) for (int i = physicsBodiesCount - 1; i >= 0; i--)
{ {
PhysicsBody body = bodies[i]; PhysicsBody body = bodies[i];
@ -867,7 +867,7 @@ PHYSACDEF void ResetPhysics(void)
if (physicsManifoldsCount > 0) if (physicsManifoldsCount > 0)
{ {
// Unitialize physics manifolds dynamic memory allocations // Unitialize physics manifolds dynamic memory allocations
for (unsigned int i = physicsManifoldsCount - 1; i >= 0; i--) for (int i = physicsManifoldsCount - 1; i >= 0; i--)
{ {
PhysicsManifold manifold = contacts[i]; PhysicsManifold manifold = contacts[i];