REVIEWED: GetGestureHoldDuration() comments

This commit is contained in:
Ray 2024-10-21 20:47:08 +02:00
parent f60c6d472c
commit f4cbc1fbae
2 changed files with 3 additions and 3 deletions

View file

@ -1215,7 +1215,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
RLAPI int GetGestureDetected(void); // Get latest detected gesture RLAPI int GetGestureDetected(void); // Get latest detected gesture
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta

View file

@ -434,7 +434,7 @@ int GetGestureDetected(void)
return (GESTURES.enabledFlags & GESTURES.current); return (GESTURES.enabledFlags & GESTURES.current);
} }
// Hold time measured in ms // Hold time measured in seconds
float GetGestureHoldDuration(void) float GetGestureHoldDuration(void)
{ {
// NOTE: time is calculated on current gesture HOLD // NOTE: time is calculated on current gesture HOLD
@ -517,7 +517,7 @@ static double rgGetCurrentTime(void)
#if defined(_WIN32) #if defined(_WIN32)
unsigned long long int clockFrequency, currentTime; unsigned long long int clockFrequency, currentTime;
QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation! QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
QueryPerformanceCounter(&currentTime); QueryPerformanceCounter(&currentTime);
time = (double)currentTime/clockFrequency; // Time in seconds time = (double)currentTime/clockFrequency; // Time in seconds