add premultiplied alpha blend mode (#2342)
This commit is contained in:
parent
4bc6e0d7de
commit
f40eed5adf
2 changed files with 7 additions and 4 deletions
|
@ -839,6 +839,7 @@ typedef enum {
|
||||||
BLEND_MULTIPLIED, // Blend textures multiplying colors
|
BLEND_MULTIPLIED, // Blend textures multiplying colors
|
||||||
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
||||||
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
||||||
|
BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
|
||||||
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
|
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
|
||||||
} BlendMode;
|
} BlendMode;
|
||||||
|
|
||||||
|
|
10
src/rlgl.h
10
src/rlgl.h
|
@ -433,6 +433,7 @@ typedef enum {
|
||||||
RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
|
RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
|
||||||
RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
||||||
RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
||||||
|
RL_BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
|
||||||
RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
||||||
} rlBlendMode;
|
} rlBlendMode;
|
||||||
|
|
||||||
|
@ -1778,10 +1779,11 @@ void rlSetBlendMode(int mode)
|
||||||
case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
|
case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
|
||||||
case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
|
case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
|
||||||
case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
|
case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
|
||||||
case RL_BLEND_CUSTOM:
|
case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
|
||||||
|
case RL_BLEND_CUSTOM:
|
||||||
{
|
{
|
||||||
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
|
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
|
||||||
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
|
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
|
||||||
} break;
|
} break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
@ -3911,7 +3913,7 @@ void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned
|
||||||
unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint)
|
unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint)
|
||||||
{
|
{
|
||||||
unsigned int ssbo = 0;
|
unsigned int ssbo = 0;
|
||||||
|
|
||||||
#if defined(GRAPHICS_API_OPENGL_43)
|
#if defined(GRAPHICS_API_OPENGL_43)
|
||||||
glGenBuffers(1, &ssbo);
|
glGenBuffers(1, &ssbo);
|
||||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
|
||||||
|
@ -3944,7 +3946,7 @@ void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned lo
|
||||||
unsigned long long rlGetShaderBufferSize(unsigned int id)
|
unsigned long long rlGetShaderBufferSize(unsigned int id)
|
||||||
{
|
{
|
||||||
long long size = 0;
|
long long size = 0;
|
||||||
|
|
||||||
#if defined(GRAPHICS_API_OPENGL_43)
|
#if defined(GRAPHICS_API_OPENGL_43)
|
||||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
|
||||||
glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size);
|
glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue