From f3d144bf0ea5265c40683ebb8e46b2feb769167a Mon Sep 17 00:00:00 2001 From: Jess Peter Date: Sat, 21 Jul 2018 18:56:16 +0200 Subject: [PATCH] Convert window render sizes to floats GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi. --- examples/shaders/resources/shaders/glsl100/swirl.fs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/shaders/resources/shaders/glsl100/swirl.fs b/examples/shaders/resources/shaders/glsl100/swirl.fs index b969aab70..7807b807d 100644 --- a/examples/shaders/resources/shaders/glsl100/swirl.fs +++ b/examples/shaders/resources/shaders/glsl100/swirl.fs @@ -13,8 +13,8 @@ uniform vec4 colDiffuse; // NOTE: Add here your custom variables // NOTE: Render size values should be passed from code -const float renderWidth = 800; -const float renderHeight = 450; +const float renderWidth = 800.0; +const float renderHeight = 450.0; float radius = 250.0; float angle = 0.8; @@ -43,4 +43,4 @@ void main() vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;; gl_FragColor = vec4(color.rgb, 1.0);; -} \ No newline at end of file +}