diff --git a/examples/shaders/resources/shaders/glsl100/swirl.fs b/examples/shaders/resources/shaders/glsl100/swirl.fs index b969aab70..7807b807d 100644 --- a/examples/shaders/resources/shaders/glsl100/swirl.fs +++ b/examples/shaders/resources/shaders/glsl100/swirl.fs @@ -13,8 +13,8 @@ uniform vec4 colDiffuse; // NOTE: Add here your custom variables // NOTE: Render size values should be passed from code -const float renderWidth = 800; -const float renderHeight = 450; +const float renderWidth = 800.0; +const float renderHeight = 450.0; float radius = 250.0; float angle = 0.8; @@ -43,4 +43,4 @@ void main() vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;; gl_FragColor = vec4(color.rgb, 1.0);; -} \ No newline at end of file +}