diff --git a/src/rcore_android.c b/src/rcore_android.c index 5f6f34bab..39e4694c4 100644 --- a/src/rcore_android.c +++ b/src/rcore_android.c @@ -190,7 +190,7 @@ void InitWindow(int width, int height, const char *title) CORE.Window.screen.height = height; CORE.Window.currentFbo.width = width; CORE.Window.currentFbo.height = height; - + // Set desired windows flags before initializing anything ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER @@ -228,12 +228,12 @@ void InitWindow(int width, int height, const char *title) // Initialize base path for storage CORE.Storage.basePath = platform.app->activity->internalDataPath; - + // Set some default window flags CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false + CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully"); diff --git a/src/rcore_drm.c b/src/rcore_drm.c index c0e88c723..2644c5e73 100644 --- a/src/rcore_drm.c +++ b/src/rcore_drm.c @@ -228,16 +228,16 @@ void InitWindow(int width, int height, const char *title) // Set some default window flags CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false - CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false - CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true - CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false - + CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false + // Initialize hi-res timer InitTimer(); - + // Initialize base path for storage CORE.Storage.basePath = GetWorkingDirectory(); - + // Initialize raw input system InitEvdevInput(); // Evdev inputs initialization InitGamepad(); // Gamepad init