Remove normal depth

Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
This commit is contained in:
victorfisac 2016-05-30 19:43:35 +02:00
parent 0ff26f527f
commit f2d61d4043
4 changed files with 1 additions and 7 deletions

View file

@ -756,7 +756,6 @@ Material LoadDefaultMaterial(void)
material.colSpecular = WHITE; // Specular color
material.glossiness = 100.0f; // Glossiness level
material.normalDepth = 1.0f; // Normal map depth
return material;
}