ADDED: IsTouchDetected()
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eee995ec3d
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2 changed files with 22 additions and 10 deletions
31
src/core.c
31
src/core.c
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@ -426,6 +426,8 @@ static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descripto
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static pthread_t gamepadThreadId; // Gamepad reading thread id
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static char gamepadName[64]; // Gamepad name holder
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#endif
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bool touchDetected = false;
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//-----------------------------------------------------------------------------------
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// Timming system variables
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@ -2427,12 +2429,11 @@ bool IsMouseButtonPressed(int button)
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if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true;
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#endif
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/*
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#if defined(PLATFORM_WEB)
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Vector2 pos = GetTouchPosition(0);
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if ((pos.x > 0) && (pos.y > 0)) pressed = true; // There was a touch!
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if (IsTouchDetected()) pressed = true; // There was a touch!
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#endif
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*/
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return pressed;
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}
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@ -2504,14 +2505,11 @@ Vector2 GetMousePosition(void)
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#else
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position = (Vector2){ (mousePosition.x + mouseOffset.x)*mouseScale.x, (mousePosition.y + mouseOffset.y)*mouseScale.y };
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#endif
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/*
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#if defined(PLATFORM_WEB)
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Vector2 pos = GetTouchPosition(0);
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// Touch position has priority over mouse position
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if ((pos.x > 0) && (pos.y > 0)) position = pos; // There was a touch!
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#if defined(PLATFORM_WEB)
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if (IsTouchDetected()) position = GetTouchPosition(0);
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#endif
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*/
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return position;
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}
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@ -2558,6 +2556,16 @@ int GetMouseWheelMove(void)
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#endif
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}
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// Detect if a touch has happened
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bool IsTouchDetected(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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return touchDetected;
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#else // PLATFORM_DESKTOP, PLATFORM_RPI
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return false;
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#endif
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}
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// Returns touch position X for touch point 0 (relative to screen size)
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int GetTouchX(void)
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{
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@ -3718,6 +3726,8 @@ static void PollInputEvents(void)
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previousMouseWheelY = currentMouseWheelY;
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currentMouseWheelY = 0;
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touchDetected = false;
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#endif
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#if defined(PLATFORM_DESKTOP)
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@ -4362,6 +4372,7 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
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// Register touch input events
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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touchDetected = true;
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/*
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for (int i = 0; i < touchEvent->numTouches; i++)
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{
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