Updated examples screenshots
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examples/core_2d_camera.png
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@ -68,8 +68,18 @@ int main()
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Begin3dMode(camera);
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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if (collision)
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{
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
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}
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else
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{
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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}
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DrawRay(ray, MAROON);
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examples/core_world_screen.png
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examples/shaders_standard_lighting.png
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