REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
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4 changed files with 12 additions and 12 deletions
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@ -3433,34 +3433,35 @@ Vector3 ColorToHSV(Color color)
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// Returns a Color from HSV values
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// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
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// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
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Color ColorFromHSV(Vector3 hsv)
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// Hue is provided in degrees: [0..360]
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// Saturation/Value are provided normalized: [0.0f..1.0f]
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Color ColorFromHSV(float hue, float saturation, float value)
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{
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Color color = { 0, 0, 0, 255 };
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float h = hsv.x, s = hsv.y, v = hsv.z;
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// Red channel
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float k = fmodf((5.0f + h/60.0f), 6);
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float k = fmodf((5.0f + hue/60.0f), 6);
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float t = 4.0f - k;
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k = (t < k)? t : k;
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k = (k < 1)? k : 1;
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k = (k > 0)? k : 0;
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color.r = (unsigned char)((v - v*s*k)*255.0f);
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color.r = (unsigned char)((value - value*saturation*k)*255.0f);
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// Green channel
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k = fmodf((3.0f + h/60.0f), 6);
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k = fmodf((3.0f + hue/60.0f), 6);
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t = 4.0f - k;
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k = (t < k)? t : k;
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k = (k < 1)? k : 1;
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k = (k > 0)? k : 0;
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color.g = (unsigned char)((v - v*s*k)*255.0f);
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color.g = (unsigned char)((value - value*saturation*k)*255.0f);
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// Blue channel
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k = fmodf((1.0f + h/60.0f), 6);
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k = fmodf((1.0f + hue/60.0f), 6);
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t = 4.0f - k;
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k = (t < k)? t : k;
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k = (k < 1)? k : 1;
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k = (k > 0)? k : 0;
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color.b = (unsigned char)((v - v*s*k)*255.0f);
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color.b = (unsigned char)((value - value*saturation*k)*255.0f);
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return color;
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}
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