ADDED: ColorBrightness()
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@ -1331,6 +1331,7 @@ RLAPI Vector4 ColorNormalize(Color color); // G
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RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
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RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
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RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
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RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
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RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
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RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
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RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from 0.0f to 1.0f
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RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
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RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
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RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
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RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
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@ -3944,6 +3944,39 @@ Color ColorFromHSV(float hue, float saturation, float value)
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return color;
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return color;
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}
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}
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// Get color with brightness correction, brightness factor goes from 0.0f to 1.0f
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Color ColorBrightness(Color color, float factor)
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{
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Color result = color;
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if (factor > 1.0f) factor = 1.0f;
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else if (factor < -1.0f) factor = -1.0f;
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float red = (float)color.r;
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float green = (float)color.g;
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float blue = (float)color.b;
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if (factor < 0.0f)
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{
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factor = 1.0f + factor;
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red *= factor;
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green *= factor;
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blue *= factor;
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}
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else
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{
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red = (255 - red)*factor + red;
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green = (255 - green)*factor + green;
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blue = (255 - blue)*factor + blue;
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}
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result.r = (unsigned char)red;
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result.g = (unsigned char)green;
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result.b = (unsigned char)blue;
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return result;
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}
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// Get color with alpha applied, alpha goes from 0.0f to 1.0f
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// Get color with alpha applied, alpha goes from 0.0f to 1.0f
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Color ColorAlpha(Color color, float alpha)
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Color ColorAlpha(Color color, float alpha)
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{
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{
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