apply index to remaining functions
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9737c58054
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f0ada8c40d
3 changed files with 62 additions and 58 deletions
88
src/audio.c
88
src/audio.c
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@ -122,8 +122,8 @@ static Wave LoadWAV(const char *fileName); // Load WAV file
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static Wave LoadOGG(char *fileName); // Load OGG file
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static void UnloadWave(Wave wave); // Unload wave data
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static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
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static void EmptyMusicStream(void); // Empty music buffers
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static bool BufferMusicStream(int index, ALuint buffer); // Fill music buffers with data
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static void EmptyMusicStream(int index); // Empty music buffers
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static unsigned short FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer);// fill buffer with zeros, returns number processed
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static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // pass two arrays of the same legnth in
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@ -766,7 +766,6 @@ void SetSoundPitch(Sound sound, float pitch)
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// returns 0 on success
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int PlayMusicStream(int musicIndex, char *fileName)
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{
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int musicIndex = index;
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int mixIndex;
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if(currentMusic[musicIndex].stream != NULL || currentMusic[musicIndex].chipTune) return 1; // error
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@ -930,36 +929,36 @@ void SetMusicPitch(int index, float pitch)
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}
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// Get current music time length (in seconds)
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float GetMusicTimeLength(void)
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float GetMusicTimeLength(int index)
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{
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float totalSeconds;
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if (currentMusic.chipTune)
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if (currentMusic[index].chipTune)
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{
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totalSeconds = currentMusic.totalLengthSeconds;
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totalSeconds = currentMusic[index].totalLengthSeconds;
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}
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else
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{
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totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
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totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[index].stream);
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}
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return totalSeconds;
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}
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// Get current music time played (in seconds)
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float GetMusicTimePlayed(void)
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float GetMusicTimePlayed(int index)
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{
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float secondsPlayed;
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if (currentMusic.chipTune)
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if (currentMusic[index].chipTune)
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{
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uint64_t samples;
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jar_xm_get_position(currentMusic.chipctx, NULL, NULL, NULL, &samples);
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secondsPlayed = (float)samples / (currentMusic.sampleRate * currentMusic.channels); // Not sure if this is the correct value
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jar_xm_get_position(currentMusic[index].chipctx, NULL, NULL, NULL, &samples);
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secondsPlayed = (float)samples / (48000 * currentMusic[index].ctx->channels); // Not sure if this is the correct value
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}
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else
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{
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int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
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int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft;
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secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels);
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int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].ctx->channels;
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int samplesPlayed = totalSamples - currentMusic[index].totalSamplesLeft;
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secondsPlayed = (float)samplesPlayed / (currentMusic[index].ctx->sampleRate * currentMusic[index].ctx->channels);
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}
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@ -971,9 +970,10 @@ float GetMusicTimePlayed(void)
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//----------------------------------------------------------------------------------
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// Fill music buffers with new data from music stream
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static bool BufferMusicStream(ALuint buffer)
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static bool BufferMusicStream(int index, ALuint buffer)
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{
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short pcm[MUSIC_BUFFER_SIZE_SHORT];
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float pcmf[MUSIC_BUFFER_SIZE_FLOAT];
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int size = 0; // Total size of data steamed (in bytes)
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int streamedBytes = 0; // samples of data obtained, channels are not included in calculation
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@ -981,93 +981,97 @@ static bool BufferMusicStream(ALuint buffer)
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if (musicEnabled)
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{
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if (currentMusic.chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
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if (currentMusic[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
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{
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int readlen = MUSIC_BUFFER_SIZE_SHORT / 2;
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jar_xm_generate_samples_16bit(currentMusic.chipctx, pcm, readlen); // reads 2*readlen shorts and moves them to buffer+size memory location
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size += readlen * currentMusic.channels; // Not sure if this is what it needs
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int readlen = MUSIC_BUFFER_SIZE_FLOAT / 2;
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jar_xm_generate_samples(currentMusic[index].chipctx, pcmf, readlen); // reads 2*readlen shorts and moves them to buffer+size memory location
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size += readlen * currentMusic[index].ctx->channels; // Not sure if this is what it needs
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alBufferData(buffer, currentMusic[index].ctx->alFormat, pcmf, size*sizeof(float), 48000);
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currentMusic[index].totalSamplesLeft -= size;
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if(currentMusic[index].totalSamplesLeft <= 0) active = false;
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}
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else
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{
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while (size < MUSIC_BUFFER_SIZE_SHORT)
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{
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streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE_SHORT - size);
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if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels);
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streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].ctx->channels, pcm + size, MUSIC_BUFFER_SIZE_SHORT - size);
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if (streamedBytes > 0) size += (streamedBytes*currentMusic[index].ctx->channels);
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else break;
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}
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}
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TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
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}
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if (size > 0)
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{
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alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
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currentMusic.totalSamplesLeft -= size;
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alBufferData(buffer, currentMusic[index].ctx->alFormat, pcm, size*sizeof(short), currentMusic[index].ctx->sampleRate);
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currentMusic[index].totalSamplesLeft -= size;
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if(currentMusic.totalSamplesLeft <= 0) active = false; // end if no more samples left
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if(currentMusic[index].totalSamplesLeft <= 0) active = false; // end if no more samples left
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}
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else
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{
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active = false;
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TraceLog(WARNING, "No more data obtained from stream");
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}
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}
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TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
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}
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return active;
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}
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// Empty music buffers
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static void EmptyMusicStream(void)
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static void EmptyMusicStream(int index)
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{
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ALuint buffer = 0;
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int queued = 0;
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alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
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alGetSourcei(currentMusic[index].source, AL_BUFFERS_QUEUED, &queued);
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while (queued > 0)
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{
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alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
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alSourceUnqueueBuffers(currentMusic[index].source, 1, &buffer);
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queued--;
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}
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}
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// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream(void)
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void UpdateMusicStream(int index)
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{
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ALuint buffer = 0;
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ALint processed = 0;
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bool active = true;
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if (musicEnabled)
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if (index < MAX_MUSIC_STREAMS && musicEnabled)
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{
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// Get the number of already processed buffers (if any)
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alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed);
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alGetSourcei(currentMusic[index].source, AL_BUFFERS_PROCESSED, &processed);
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while (processed > 0)
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{
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// Recover processed buffer for refill
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alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
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alSourceUnqueueBuffers(currentMusic[index].source, 1, &buffer);
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// Refill buffer
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active = BufferMusicStream(buffer);
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// If no more data to stream, restart music (if loop)
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if ((!active) && (currentMusic.loop))
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if ((!active) && (currentMusic[index].loop))
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{
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if(currentMusic.chipTune)
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if(currentMusic[index].chipTune)
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{
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currentMusic.totalSamplesLeft = currentMusic.totalLengthSeconds * currentMusic.sampleRate;
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currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * currentMusic[index].ctx->sampleRate;
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}
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else
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{
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stb_vorbis_seek_start(currentMusic.stream);
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currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream)*currentMusic.channels;
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stb_vorbis_seek_start(currentMusic[index].stream);
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currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream)*currentMusic[index].ctx->channels;
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}
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active = BufferMusicStream(buffer);
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}
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// Add refilled buffer to queue again... don't let the music stop!
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alSourceQueueBuffers(currentMusic.source, 1, &buffer);
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alSourceQueueBuffers(currentMusic[index].source, 1, &buffer);
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if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
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@ -1075,9 +1079,9 @@ void UpdateMusicStream(void)
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}
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ALenum state;
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alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
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alGetSourcei(currentMusic[index].source, AL_SOURCE_STATE, &state);
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if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source);
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if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic[index].source);
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if (!active) StopMusicStream();
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}
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@ -101,14 +101,14 @@ void SetSoundVolume(Sound sound, float volume); // Set volume fo
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream)
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void UpdateMusicStream(void); // Updates buffers for music streaming
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void UpdateMusicStream(int index); // Updates buffers for music streaming
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void StopMusicStream(int index); // Stop music playing (close stream)
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void PauseMusicStream(int index); // Pause music playing
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void ResumeMusicStream(int index); // Resume playing paused music
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bool IsMusicPlaying(int index); // Check if music is playing
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void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
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float GetMusicTimeLength(void); // Get music time length (in seconds)
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float GetMusicTimePlayed(void); // Get current music time played (in seconds)
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float GetMusicTimeLength(int index); // Get music time length (in seconds)
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float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
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int getMusicStreamCount(void);
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void SetMusicPitch(int index, float pitch);
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@ -895,14 +895,14 @@ void SetSoundVolume(Sound sound, float volume); // Set volume fo
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream)
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void UpdateMusicStream(void); // Updates buffers for music streaming
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void UpdateMusicStream(int index); // Updates buffers for music streaming
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void StopMusicStream(int index); // Stop music playing (close stream)
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void PauseMusicStream(int index); // Pause music playing
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void ResumeMusicStream(int index); // Resume playing paused music
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bool IsMusicPlaying(int index); // Check if music is playing
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void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
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float GetMusicTimeLength(void); // Get current music time length (in seconds)
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float GetMusicTimePlayed(void); // Get current music time played (in seconds)
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float GetMusicTimeLength(int index); // Get current music time length (in seconds)
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float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
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int getMusicStreamCount(void);
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void SetMusicPitch(int index, float pitch);
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