raylib 1.1
View CHANGELOG for a detailed list of changes
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@ -115,6 +115,7 @@ Matrix MatrixRotateX(float angle); // Returns x-rotation ma
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Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)
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Matrix MatrixRotateZ(float angle); // Returns z-rotation matrix (angle in radians)
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Matrix MatrixScale(float x, float y, float z); // Returns scaling matrix
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Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale); // Returns transformation matrix for a given translation, rotation and scale
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Matrix MatrixMultiply(Matrix left, Matrix right); // Returns two matrix multiplication
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Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far); // Returns perspective projection matrix
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Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix
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