raylib 1.1
View CHANGELOG for a detailed list of changes
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README.md
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README.md
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@ -23,29 +23,51 @@ a simple PONG and some of them even a BREAKOUT!
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But WinBGI was not the clearer and most organized lib. There were a lot of things I found useless and
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confusing and some function names were not clear enough for most of the students; not to mention points
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like no transparencies support or no hardware acceleration.
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like no transparencies support or no hardware acceleration.
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So, I decided to create my own lib, hardware accelerated, clear function names, quite organized, well structured,
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plain C coding and, the most important, primarily intended to LEARN videogames programming.
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I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# with XNA after C),
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I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# after C),
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so, I decided to use C# language notation and XNA naming conventions. That way, students can jump from
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raylib to XNA (or MonoGame) extremely easily.
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raylib to XNA, MonoGame or similar libs extremely easily.
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raylib started as a weekend project and after three months of hard work, here it is the first version.
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raylib started as a weekend project and after three months of hard work, first version was published.
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Enjoy it.
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notes on raylib 1.1
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-------------------
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On April 2014, after 6 month of first raylib release, raybil 1.1 has been released. This new version presents a
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complete internal redesign of the library to support OpenGL 1.1, OpenGL 3.3+ and OpenGL ES 2.0.
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A new module named [rlgl] (https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been added to the library. This new module translate raylib-OpenGL-style
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immediate mode functions (i.e. rlVertex3f(), rlBegin(), ...) to different versions of OpenGL (1.1, 3.3+, ES2), selectable by one define.
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[rlgl] (https://github.com/raysan5/raylib/blob/master/src/rlgl.h) also comes with a second new module named [raymath] (https://github.com/raysan5/raylib/blob/master/src/raymath.h), which includes
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a bunch of useful functions for 3d-math with vectors, matrices and quaternions.
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Some other big changes of this new version have been the support for OGG files loading and stream playing, and the
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support of DDS texture files (compressed and uncompressed) along with mipmaps support.
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.1.
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Enjoy it.
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features
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--------
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* Written in plain C code (C99)
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* Uses C# PascalCase/camelCase notation
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* Hardware accelerated using OpenGL 1.1
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* Transparencies support (RGBA Colors)
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* Custom color palette for better use on white background
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* Basic 3D Support (camera, basic models, OBJ models, etc)
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* Powerful Text module with SpriteFonts support
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* Written in plain C code (C99)
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* Uses C# PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
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* Unique OpenGL abstraction layer [rlgl]
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* Powerful fonts module with SpriteFonts support
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* Multiple textures support, including DDS and mipmaps generation
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support
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* Custom color palette for fancy visuals on raywhite background
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raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
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window/context and input management (clean, focused, great license, well documented, modern, ...).
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@ -75,19 +97,30 @@ raylib could be build with the following command lines (Using GCC compiler):
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gcc -c core.c -std=c99 -Wall
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gcc -c shapes.c -std=c99 -Wall
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gcc -c textures.c -std=c99 -Wall
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gcc -c stb_image.c -std=c99 -Wall
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gcc -c text.c -std=c99 -Wall
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gcc -c models.c -std=c99 -Wall
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gcc -c vector3.c -std=c99 -Wall
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gcc -c raymath.c -std=c99 -Wall
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gcc -c rlgl.c -std=c99 -Wall
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gcc -c audio.c -std=c99 -Wall
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gcc -c utils.c -std=c99 -Wall
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ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o utils.o audio.o
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gcc -c stb_image.c -std=c99 -Wall
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gcc -c stb_vorbis.c -std=c99 -Wall
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ar rcs libraylib.a core.o shapes.o textures.o stb_image.o text.o models.o raymath.o rlgl.o utils.o stb_vorbis.o audio.o
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To compile examples, make sure raylib.h is placed in include path and libraries raylib (libraylib.a) and glfw3 (libglfw3.a)
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are placed in the libraries path. It's also recommended to link with file icon.o for fancy raylib icon usage.
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To compile examples, make sure raylib.h is placed in the include path and the following libraries are placed in the libraries path:
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libraylib.a - raylib
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libglfw3.a - GLFW3 (static version)
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libglew32.a - GLEW, OpenGL extension loading, only required if using OpenGL 3.3+ or ES2
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libopenal32.a - OpenAL, audio device management
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It's also recommended to link with file icon.o for fancy raylib icon usage. Linking command:
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cd raylib/examples
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gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows
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gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lglew32 -lopenal32 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows
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If you have any doubt, [let me know][raysan5].
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contact
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-------
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@ -109,4 +142,4 @@ The following people have contributed in some way to make raylib project a reali
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- [Elendow](http://www.elendow.com)
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
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