Some comment tweaks

Still some work left on camera...
This commit is contained in:
Ray 2017-05-08 21:16:46 +02:00
parent 8ccb558996
commit f05d6dfc3c

View file

@ -181,7 +181,14 @@ void SetCameraMoveControls(int frontKey, int backKey,
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Camera move modes (first person and third person cameras)
typedef enum { MOVE_FRONT = 0, MOVE_BACK, MOVE_RIGHT, MOVE_LEFT, MOVE_UP, MOVE_DOWN } CameraMove;
typedef enum {
MOVE_FRONT = 0,
MOVE_BACK,
MOVE_RIGHT,
MOVE_LEFT,
MOVE_UP,
MOVE_DOWN
} CameraMove;
//----------------------------------------------------------------------------------
// Global Variables Definition
@ -257,7 +264,7 @@ void SetCameraMode(Camera camera, int mode)
// Update camera depending on selected mode
// NOTE: Camera controls depend on some raylib functions:
// System: EnableCursor(), DisableCursor()
// Mouse: GetMousePosition(), SetMousePosition(), IsMouseButtonDown(), GetMouseWheelMove()
// Mouse: IsMouseButtonDown(), GetMousePosition(), GetMouseWheelMove()
// Keys: IsKeyDown()
// TODO: Port to quaternion-based camera
void UpdateCamera(Camera *camera)