Some comment tweaks
Still some work left on camera...
This commit is contained in:
parent
8ccb558996
commit
f05d6dfc3c
1 changed files with 10 additions and 3 deletions
11
src/camera.h
11
src/camera.h
|
@ -181,7 +181,14 @@ void SetCameraMoveControls(int frontKey, int backKey,
|
||||||
// Types and Structures Definition
|
// Types and Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Camera move modes (first person and third person cameras)
|
// Camera move modes (first person and third person cameras)
|
||||||
typedef enum { MOVE_FRONT = 0, MOVE_BACK, MOVE_RIGHT, MOVE_LEFT, MOVE_UP, MOVE_DOWN } CameraMove;
|
typedef enum {
|
||||||
|
MOVE_FRONT = 0,
|
||||||
|
MOVE_BACK,
|
||||||
|
MOVE_RIGHT,
|
||||||
|
MOVE_LEFT,
|
||||||
|
MOVE_UP,
|
||||||
|
MOVE_DOWN
|
||||||
|
} CameraMove;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Global Variables Definition
|
// Global Variables Definition
|
||||||
|
@ -257,7 +264,7 @@ void SetCameraMode(Camera camera, int mode)
|
||||||
// Update camera depending on selected mode
|
// Update camera depending on selected mode
|
||||||
// NOTE: Camera controls depend on some raylib functions:
|
// NOTE: Camera controls depend on some raylib functions:
|
||||||
// System: EnableCursor(), DisableCursor()
|
// System: EnableCursor(), DisableCursor()
|
||||||
// Mouse: GetMousePosition(), SetMousePosition(), IsMouseButtonDown(), GetMouseWheelMove()
|
// Mouse: IsMouseButtonDown(), GetMousePosition(), GetMouseWheelMove()
|
||||||
// Keys: IsKeyDown()
|
// Keys: IsKeyDown()
|
||||||
// TODO: Port to quaternion-based camera
|
// TODO: Port to quaternion-based camera
|
||||||
void UpdateCamera(Camera *camera)
|
void UpdateCamera(Camera *camera)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue