From f049f9dd3a089c128ba18ec32e47e9f4458aa4da Mon Sep 17 00:00:00 2001 From: moosey Date: Mon, 15 Aug 2022 02:15:43 -0500 Subject: [PATCH] Tiny documentation fix in reasings.h (#2640) --- examples/others/reasings.h | 2 +- examples/shapes/reasings.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/others/reasings.h b/examples/others/reasings.h index 4f32dee1f..8b14ba6aa 100644 --- a/examples/others/reasings.h +++ b/examples/others/reasings.h @@ -109,7 +109,7 @@ EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/ // Sine Easing functions EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out -EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine Out +EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine In Out // Circular Easing functions EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In diff --git a/examples/shapes/reasings.h b/examples/shapes/reasings.h index 4f32dee1f..8b14ba6aa 100644 --- a/examples/shapes/reasings.h +++ b/examples/shapes/reasings.h @@ -109,7 +109,7 @@ EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/ // Sine Easing functions EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out -EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine Out +EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine In Out // Circular Easing functions EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In