ADDED: GetScreenData()
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2 changed files with 15 additions and 2 deletions
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@ -1095,6 +1095,7 @@ RLAPI Color *GetImageData(Image image);
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
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// Image manipulation functions
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// Image manipulation functions
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@ -740,6 +740,20 @@ Image GetTextureData(Texture2D texture)
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return image;
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return image;
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}
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}
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// Get pixel data from GPU frontbuffer and return an Image (screenshot)
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RLAPI Image GetScreenData(void)
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{
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Image image = { 0 };
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image.width = GetScreenWidth();
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image.height = GetScreenHeight();
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image.mipmaps = 1;
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image.format = UNCOMPRESSED_R8G8B8A8;
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image.data = rlReadScreenPixels(image.width, image.height);
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return image;
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}
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// Update GPU texture with new data
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// Update GPU texture with new data
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// NOTE: pixels data must match texture.format
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// NOTE: pixels data must match texture.format
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void UpdateTexture(Texture2D texture, const void *pixels)
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void UpdateTexture(Texture2D texture, const void *pixels)
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@ -1168,8 +1182,6 @@ void ImageAlphaPremultiply(Image *image)
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ImageFormat(image, prevFormat);
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ImageFormat(image, prevFormat);
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}
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}
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#if defined(SUPPORT_IMAGE_MANIPULATION)
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#if defined(SUPPORT_IMAGE_MANIPULATION)
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// Load cubemap from image, multiple image cubemap layouts supported
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// Load cubemap from image, multiple image cubemap layouts supported
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TextureCubemap LoadTextureCubemap(Image image, int layoutType)
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TextureCubemap LoadTextureCubemap(Image image, int layoutType)
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