Allow no default font loading
Useful if text module is not required...
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commit
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2 changed files with 34 additions and 15 deletions
21
src/core.c
21
src/core.c
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@ -18,6 +18,10 @@
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*
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* On PLATFORM_RPI, graphic device is managed by EGL and input system is coded in raw mode.
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*
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* Module Configuration Flags:
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*
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* RL_LOAD_DEFAULT_FONT - Use external module functions to load default raylib font (module: text)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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@ -130,6 +134,8 @@
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#endif
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#define RL_LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -238,11 +244,10 @@ static bool showLogo = false; // Track if showing logo at init is
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by core)
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//----------------------------------------------------------------------------------
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#if defined(RL_LOAD_DEFAULT_FONT)
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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extern void ProcessGestureEvent(GestureEvent event); // [Module: gestures] Process gesture event and translate it into gestures
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extern void UpdateGestures(void); // [Module: gestures] Update gestures detected (called in PollInputEvents())
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#endif
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -311,9 +316,11 @@ void InitWindow(int width, int height, const char *title)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(width, height);
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// Load default font for convenience
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#if defined(RL_LOAD_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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#endif
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// Init hi-res timer
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InitTimer();
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@ -420,7 +427,9 @@ void InitWindow(int width, int height, struct android_app *state)
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// Close Window and Terminate Context
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void CloseWindow(void)
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{
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#if defined(RL_LOAD_DEFAULT_FONT)
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UnloadDefaultFont();
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#endif
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rlglClose(); // De-init rlgl
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@ -2245,9 +2254,11 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// Init graphics device (display device and OpenGL context)
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InitGraphicsDevice(screenWidth, screenHeight);
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// Load default font for convenience
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#if defined(RL_LOAD_DEFAULT_FONT)
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// Load default font
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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#endif
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// TODO: GPU assets reload in case of lost focus (lost context)
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// NOTE: This problem has been solved just unbinding and rebinding context from display
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