Review examples
This commit is contained in:
parent
f9c8e31ed7
commit
ef858b0dbb
3 changed files with 50 additions and 70 deletions
|
@ -40,8 +40,8 @@ int main(void)
|
||||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
||||||
|
|
||||||
|
// Load some models
|
||||||
Model model[MAX_MODELS] = { 0 };
|
Model model[MAX_MODELS] = { 0 };
|
||||||
|
|
||||||
model[0] = LoadModel("resources/models/gltf/raylib_32x32.glb");
|
model[0] = LoadModel("resources/models/gltf/raylib_32x32.glb");
|
||||||
model[1] = LoadModel("resources/models/gltf/rigged_figure.glb");
|
model[1] = LoadModel("resources/models/gltf/rigged_figure.glb");
|
||||||
model[2] = LoadModel("resources/models/gltf/GearboxAssy.glb");
|
model[2] = LoadModel("resources/models/gltf/GearboxAssy.glb");
|
||||||
|
@ -65,7 +65,7 @@ int main(void)
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera); // Update our camera with inputs
|
||||||
|
|
||||||
if (IsKeyReleased(KEY_RIGHT))
|
if (IsKeyReleased(KEY_RIGHT))
|
||||||
{
|
{
|
||||||
|
@ -78,6 +78,7 @@ int main(void)
|
||||||
currentModel--;
|
currentModel--;
|
||||||
if (currentModel < 0) currentModel = MAX_MODELS - 1;
|
if (currentModel < 0) currentModel = MAX_MODELS - 1;
|
||||||
}
|
}
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@ -87,8 +88,7 @@ int main(void)
|
||||||
|
|
||||||
BeginMode3D(camera);
|
BeginMode3D(camera);
|
||||||
|
|
||||||
DrawModelEx(model[currentModel], position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 2.0f, 2.0f, 2.0f }, WHITE);
|
DrawModel(model[currentModel], position, 1.0f, WHITE);
|
||||||
|
|
||||||
DrawGrid(10, 1.0f); // Draw a grid
|
DrawGrid(10, 1.0f); // Draw a grid
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
|
@ -12,22 +12,11 @@
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
#include "raymath.h"
|
|
||||||
|
|
||||||
#include <string.h>
|
#include "raymath.h" // Required for: MatrixTranslate()
|
||||||
|
|
||||||
|
|
||||||
// VOX Files to load and view
|
|
||||||
|
|
||||||
#define NUM_VOX_FILES 3
|
#define NUM_VOX_FILES 3
|
||||||
|
|
||||||
const char* szVoxFiles[] = {
|
|
||||||
"resources/models/vox/chr_knight.vox",
|
|
||||||
"resources/models/vox/chr_sword.vox",
|
|
||||||
"resources/models/vox/monu9.vox"
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
// Initialization
|
// Initialization
|
||||||
|
@ -35,62 +24,62 @@ int main(void)
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
const char *voxFileNames[] = {
|
||||||
|
"resources/models/vox/chr_knight.vox",
|
||||||
|
"resources/models/vox/chr_sword.vox",
|
||||||
|
"resources/models/vox/monu9.vox"
|
||||||
|
};
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
|
||||||
|
|
||||||
|
// Define the camera to look into our 3d world
|
||||||
|
Camera camera = { 0 };
|
||||||
|
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
||||||
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
||||||
|
|
||||||
// Load MagicaVoxel files
|
// Load MagicaVoxel files
|
||||||
Model models[NUM_VOX_FILES] = { 0 };
|
Model models[NUM_VOX_FILES] = { 0 };
|
||||||
|
|
||||||
for (int i = 0; i < NUM_VOX_FILES; i++)
|
for (int i = 0; i < NUM_VOX_FILES; i++)
|
||||||
{
|
{
|
||||||
// Load MagicaVoxel File and build model
|
// Load VOX file and measure time
|
||||||
double t0, t1;
|
double t0 = GetTime()*1000.0;
|
||||||
t0 = GetTime() * 1000.0;
|
models[i] = LoadModel(voxFileNames[i]);
|
||||||
|
double t1 = GetTime()*1000.0;
|
||||||
|
|
||||||
models[i] = LoadModel(szVoxFiles[i]);
|
TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
|
||||||
|
|
||||||
t1 = GetTime() * 1000.0;
|
// Compute model translation matrix to center model on draw position (0, 0 , 0)
|
||||||
//TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0));
|
|
||||||
|
|
||||||
// Compute model's center matrix
|
|
||||||
BoundingBox bb = GetModelBoundingBox(models[i]);
|
BoundingBox bb = GetModelBoundingBox(models[i]);
|
||||||
Vector3 center;
|
Vector3 center = { 0 };
|
||||||
center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2));
|
center.x = bb.min.x + (((bb.max.x - bb.min.x)/2));
|
||||||
center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2));
|
center.z = bb.min.z + (((bb.max.z - bb.min.z)/2));
|
||||||
|
|
||||||
Matrix matP = MatrixTranslate(-center.x, 0, -center.z);
|
Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
|
||||||
models[i].transform = matP;
|
models[i].transform = matTranslate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
|
||||||
Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
|
||||||
|
|
||||||
// Model drawing position
|
|
||||||
Vector3 position = { 0.0f, 0.0f, 0.0f };
|
|
||||||
|
|
||||||
int currentModel = 0;
|
int currentModel = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
|
SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera); // Update internal camera and our camera
|
UpdateCamera(&camera); // Update our camera to orbit
|
||||||
|
|
||||||
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
// Cycle between models on mouse click
|
||||||
{
|
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%NUM_VOX_FILES;
|
||||||
currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Cycle between models on key pressed
|
||||||
if (IsKeyPressed(KEY_RIGHT))
|
if (IsKeyPressed(KEY_RIGHT))
|
||||||
{
|
{
|
||||||
currentModel++;
|
currentModel++;
|
||||||
|
@ -101,34 +90,27 @@ int main(void)
|
||||||
currentModel--;
|
currentModel--;
|
||||||
if (currentModel < 0) currentModel = NUM_VOX_FILES - 1;
|
if (currentModel < 0) currentModel = NUM_VOX_FILES - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
//Display model
|
// Draw 3D model
|
||||||
BeginMode3D(camera);
|
BeginMode3D(camera);
|
||||||
|
|
||||||
Vector3 rotAxis = { 1,0,0 };
|
DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
|
||||||
Vector3 scale = { 1,1,1 };
|
|
||||||
|
|
||||||
|
|
||||||
DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE);
|
|
||||||
//DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK);
|
|
||||||
|
|
||||||
DrawGrid(10, 1.0);
|
DrawGrid(10, 1.0);
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
//Display debug infos
|
// Display info
|
||||||
DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
|
DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f));
|
||||||
DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
|
DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f));
|
||||||
DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
|
DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
|
||||||
|
DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
|
||||||
DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE);
|
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@ -136,7 +118,6 @@ int main(void)
|
||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Unload models data (GPU VRAM)
|
// Unload models data (GPU VRAM)
|
||||||
for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]);
|
for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]);
|
||||||
|
|
||||||
|
|
|
@ -79,7 +79,6 @@ int main(void)
|
||||||
model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
|
model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue