Added shaders_view_depth example to the build system
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2 changed files with 6 additions and 4 deletions
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@ -90,6 +90,7 @@ if (${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_view_depth.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
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@ -628,6 +628,7 @@ SHADERS = \
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shaders/shaders_lightmap \
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shaders/shaders_mesh_instancing \
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shaders/shaders_model_shader \
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shaders/shaders_view_depth \
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shaders/shaders_multi_sample2d \
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shaders/shaders_palette_switch \
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shaders/shaders_postprocessing \
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